TNR-RSS Poster
09-12-2007, 04:57 PM
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
Fixed custom level sound lists under sv_pure
Fixed occasional scrunched-up columns in the serverbrowser
Fixed various memory leaks
Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
Fixed master server queries being truncated if too many players with long names
Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
Fixed a Counter-Strike: Source smoke grenade exploit
Added a way for server plugins to ask players if they'd like to connect to a different server
Made materials handle sv_pure correctly when they've included other materials
Fixed Windows dedicated server bug slowing down Steam updates
Fixed certain models showing up all white when sv_pure flushed them
Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
Fixed a Linux-only crash when loading certain custom mapsFixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
More... (http://www.steampowered.com/index.php?area=news&id=1191)
Source Engine
Fixed custom level sound lists under sv_pure
Fixed occasional scrunched-up columns in the serverbrowser
Fixed various memory leaks
Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
Fixed master server queries being truncated if too many players with long names
Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
Fixed a Counter-Strike: Source smoke grenade exploit
Added a way for server plugins to ask players if they'd like to connect to a different server
Made materials handle sv_pure correctly when they've included other materials
Fixed Windows dedicated server bug slowing down Steam updates
Fixed certain models showing up all white when sv_pure flushed them
Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
Fixed a Linux-only crash when loading certain custom mapsFixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps
More... (http://www.steampowered.com/index.php?area=news&id=1191)