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manofphat
09-18-2007, 07:12 AM
How do you guys like it? What's your favorite class?
Connect with IP 204.15.192.52.

I for one....LOVE THE HELL OUT OF IT!

Wesley Crusher
09-18-2007, 07:39 AM
frist

The Killing Joke
09-18-2007, 07:56 AM
sceond

Wesley Crusher
09-18-2007, 09:28 AM
http://individual.utoronto.ca/bzhou/images/ctf_2fort0003.jpg

Zimba
09-18-2007, 09:43 AM
looks pretty sweet man

Blitz Ap0C 552
09-18-2007, 09:49 AM
ohh I can't wait to try this game out!!!

It looks so fun.

Wesley Crusher
09-18-2007, 09:52 AM
I got pwned by steam forums
http://individual.utoronto.ca/bzhou/images/steam_verif.jpg

Blitz Ap0C 552
09-18-2007, 10:07 AM
I got you beat wesley.

My TF2 looks WAY WAY better!

Check it....


http://i8.photobucket.com/albums/a46/Apocstotle/TF2.jpg

manofphat
09-18-2007, 10:09 AM
lol you guys are getting owned. It worked perfectly for me!

Wesley Crusher
09-18-2007, 10:26 AM
Yeah I got it working without problems finally. Verified local game cache, and used the Steam files defragger. woohooo

The Killing Joke
09-18-2007, 10:27 AM
lol you guys are getting owned. It worked perfectly for me!

lol you guys are getting owned. It worked perfectly for me!

lol mano's getting owned by double posting. It lol'd perfectly for me!

SharpShooter
09-18-2007, 10:40 AM
http://img505.imageshack.us/img505/5909/ownedhr3.jpg

For some stupid reason Steam decided to own me worse than all of you, and it won't even send me a damn confirmation code so I can reset my pass.... because supposivly my actuall password doesn't work anymore........ FUCKING STEAM!!

manofphat
09-18-2007, 11:02 AM
lol owned Richard.
This is more like the getting owned thread lol

DeathSniper
09-18-2007, 11:02 AM
SS - report it to steam and get them to reset your account. I've had two of my accounts hacked before (one was brute forced lol) and I managed to get them to reset one of the accounts. Too bad the other was a non-retail key...it ended up being disabled :( So yeah...contact Steamsupport! :p

So...can I still preorder Orange box online and activate TF2 beta? I want my hard copy too, but I'd like to play it now :p

Wesley Crusher
09-18-2007, 11:32 AM
Save $20 and space on your shelf by getting it online :P

lefty
09-18-2007, 11:48 AM
blahhhhhhh i want to play tf2. :( they better hurry up and release it separate from orange box.

how is it? hows it run?

SharpShooter
09-18-2007, 12:06 PM
Yeah, well that is a lot of work there DS, I have clicked on the thing to reset my password by e-mail but I am not getting any e-mails back from them..... I hope I don't have to go through this lengthy process to get all my shit back..... I mean I just bought Orange Box and now this has happened.... FUCKING GAY

Wesley Crusher
09-18-2007, 12:14 PM
I get maybe 30fps average less than CS:S.

WiseGuy
09-18-2007, 12:32 PM
lol i got owned by paypal while trying to order Orange Box... i didnt even get to the part where it fucks my steam..

lefty
09-18-2007, 12:34 PM
I get maybe 30fps average less than CS:S.

ugh. thats horrible...

Wesley Crusher
09-18-2007, 12:41 PM
It's still 80-120 FPS :P
**Auto-merged Double Post**
lol i got owned by paypal while trying to order Orange Box... i didnt even get to the part where it fucks my steam..

I got owned by PayPal too. They thought it was fraudulent activity. Took 20 min to reactivate though, and they give you a nice survey at the end.

lefty
09-18-2007, 01:05 PM
It's still 80-120 FPS :P
**Auto-merged Double Post**


I got owned by PayPal too. They thought it was fraudulent activity. Took 20 min to reactivate though, and they give you a nice survey at the end.

yea but i get an average of 60 or so fps. i still havent picked up my video card...

manofphat
09-18-2007, 01:06 PM
A little bit of what you guys are missing:
http://i28.photobucket.com/albums/c208/manofphat/lloyd-is-looking-good.jpg

lefty
09-18-2007, 01:23 PM
lol that looks sweet. its ok, ill wait till october 10th to get just TF2.

SharpShooter
09-18-2007, 01:23 PM
How about you go fuck yourslef there Mano and ya I got wtf pwned, just finished taking all the pictures of my CD-Keys and submiting them to valve, they better fix this shit fast.

Crayola
09-18-2007, 03:22 PM
how the hell do i start it?

null
09-18-2007, 06:07 PM
I've succumb to the temptation. >.<;; Figured that if I'm buying tf2 for 30, and would likely get portal for 20 that I may as well just buy both and more for 45. o.O;;

Can't wait for this bad boy to finish downloading.

Wesley Crusher
09-18-2007, 08:07 PM
http://individual.utoronto.ca/bzhou/images/steam_wtf.JPG

ahaha.

Cleavage Monkey
09-18-2007, 08:21 PM
I am having no issues....but that is because I didn't get it .. he he. Good luck boys

WiseGuy
09-18-2007, 11:45 PM
Frig you steam, frig you....

This is what i get when trying to use Paypal to preorder Orange Box
You must add a credit card to complete this purchase, possibly because the seller does not accept eChecks. Some payments, like instant and immediate payments, require a credit card.

why they hell... would i use paypal... if i have a credit card in teh first place... i would just select credit card from the friggen drop down menu and save myslef the 20 extra steps and 3rd party clients.

but if i want to use paypal, to pay with paypal... i actually cant... yea thanks a lot morons... good planning there.

just for the record. i have my bank account linked up to my paypal account.

Wesley Crusher
09-19-2007, 12:03 AM
I used CC PayPal since my wallet was upstairs when I ordered :P

Fabulous D
09-19-2007, 05:46 AM
yeah i get that too wise... its cause steam request paypal do that though ... guess they have issues with pay pal payments ie the one week to verify funds shit...

gOOCH
09-19-2007, 06:56 AM
i think steam requires you to have the money on the account when u buy with paypal

Xzinum
09-19-2007, 07:59 PM
Well guys, i caved in. I bought it. I'm an original TF1 player so i kinda had to buy it lol.

Blitz Ap0C 552
09-20-2007, 01:12 AM
This game is great. Never played such a 'fresh' game before.

Knight Templar
09-20-2007, 10:02 PM
Looks like a professional version of infantry-only Empires (sorry, I have limited gaming experience.)

Keegan
09-21-2007, 12:19 PM
Keegz is broke, but I'll prolly pick it up hard copy in a few weeks.

SKULLCRUSHER
09-22-2007, 07:02 PM
Mine fired up with no issues. Game is a blast to play. I am particularly fond of the Heavy class - big guy with a big gun; my kinda killin.

Love the graphics and the components built by the Engineer are sweet. Its very well done, specially the teleporter.

aftersh0ck
09-26-2007, 09:45 PM
All about ninja-ing as the spy. So much fun running around behind enemy lines trying to not get caught and stabbing guys in the back.

Radiojock
12-07-2007, 12:49 PM
Granted, I'm a little delayed here,
but I truly enjoy the crap outta this game, regardless of how much I may get pwnt at it, day to day.

Used to be a hardcore Pyro... starting to really get the hang of the demoman though...

(Was a huge Sniper fan in the original TF.)

There's nothin like a good Ubered Pyro Rush though.

manofphat
12-07-2007, 02:12 PM
I'm starting to find that I'm getting good exposure to most of the classes. Every single one has it's strengths that's good in different situations. Still loving it :)

Blitz Ap0C 552
12-07-2007, 03:16 PM
I switch classes multiple times in game depending on what control point we are at ect.

eg. Uber Pyro owns 3rd CP on dustbowl.

I refuse to go medic though, because I am sick of healing noobs :P

Knight Templar
12-07-2007, 03:21 PM
Medic is the easiest class imo, but one of the most important.

It's really important to keep checking around you to see who needs a buff, who needs health etc. And man, does it rake in the stats points!

MaLeK
12-07-2007, 05:48 PM
AH i'm hooked on tf2 now, i'll switch maybe twice in a map but i just make sure if theres a class im more comfortable with and we dont have it i'll switch to it.

Hieyeck
12-08-2007, 04:53 AM
pft malek. all you play is demo and spam stickies and nades :P

MaLeK
12-08-2007, 01:08 PM
psh! but thats a good thing!....aslong as your not on the recieving end of it! hah

Xenolite
12-10-2007, 12:02 PM
I used to just play eng. but I've been switching classes b/c the team needs other classes or engineer is not as useful in the start. I get a bit frustrated when the team I'm on is getting owned, so I switch classes in an attempt to change the balance. Doesn't always work but it's better than getting pounded the same way every time.

Blitz Ap0C 552
12-10-2007, 12:35 PM
Engineer was the ownage when people were first learning the game. Now they just get owned.

The Killing Joke
12-10-2007, 01:10 PM
Engineer was the ownage when people were first learning the game. Now they just get owned.

The Engineers get pwned because their teammates do very little to protect them from spies, even when we call "SPY" and hope for backup. It's been a very rare occasion where we have some help from a Pyro, who can very easily identify spies in the base.

I know that when I've been protecting the intelligence in the basement of the base who's name eludes me, I've been hit numerous times by spies sapping my sentry, and worse, hit from behind by one who's cloaked.

I'm very diligent in calling out "SPY", and yet, I think I've been helped out once. I know there are other players in the game, enjoying their playtime, but when I'm guarding the intelligence, I don't see any reason why I couldn't have a little company.

Hieyeck
12-10-2007, 01:32 PM
Engineers just ahve to remember they're still part of a team, and need team support, just like all the other classes. That and sentry placement - i just racked up a 20 SG kill streak a few days ago. it's no 43 kills + 16 assists, but that was from a pro placement, heavy sitting next to my gun next to a dispenser, a medic on the heavy, and a pyro covering the only way up - 8 dominations ftw - along with 4 demomen chugging grenades and separating ubers with stickies. (FYI, defending dustbowl: second map)

cujo
12-10-2007, 02:05 PM
Engineers have to remember that?! I was originally an eng-"specialist" but after so many rounds of hoping for backup while a little spawn of satan (spy) sat there staring at me through his cloak while he kept planting and planting bugs I just gave up on the thought of ever trusting my team :P. Now I'm primarily demoman and I make s*** happen >:]

null
12-10-2007, 02:09 PM
Engineers have to remember that?! I was originally an eng-"specialist" but after so many rounds of hoping for backup while a little spawn of satan (spy) sat there staring at me through his cloak while he kept planting and planting bugs I just gave up on the thought of ever trusting my team :P. Now I'm primarily demoman and I make s*** happen >:]

They really should nerf that at least a tiny bit. It's awfully gay when a spy just sits there, planting that crap and moving around. Hit registration is still screwy, at times. Even just a 1-2 second cooldown would be a godsend. It's retarded when a single spy can just fly through a slew of machines in a matter of seconds.

gOOCH
12-10-2007, 02:43 PM
if u build ur sentries in the right place, it will get the support it needs, and as an engineer just keep swinging ur wrench and take random shots everywhere with the shotgun

The Killing Joke
12-10-2007, 03:18 PM
if u build ur sentries in the right place, it will get the support it needs

I wish that were the case... Too many a time, I'm sitting alone with the Intelligence, in or outside the room, and there's little to no assistance. Granted, I'm playing 'last line of defense', however, at least one player could pop in every once and a while to see how the Intelligence is doing.

I know how Cujo feels - nothing is worse than standing by your Sentry, hearing "Spy's sapping my Sentry!", knocking it off, only to see it happen over, and over, until the cloak drops, and I'm looking at a disguised Heavy, or worse, myself!

(Not being able to do more than hit him with my wrench, followed by hitting the sentry, followed by him, is irritating to say the least!)

gOOCH
12-10-2007, 04:02 PM
lol if u build it there, which i think isnt the best place to build it at all, of course no one will help you and spies WILL slip by and come, and even when ur down there, u better be right next to ur sentry or near it, so sapping it wont do any good for the spy, and just keep swinging ur wrench around ur bound to hit the spy, or he kills you but dies to the sentry, but then they spy spam, but then thats still a bad place to put a sentry, but then engineer is pretty borring

The Killing Joke
12-10-2007, 04:04 PM
Hmph. I like playing the Engineer.

:))

Blitz Ap0C 552
12-10-2007, 04:43 PM
Ya but now people know of so many ways to deal with sentry's. I can assure you , you wouldn't get 20 kills if I was opposing you.

Uber pyro and uber demo straight up wtfpwn sentry's and there is nothing anyone can do against it.

"but that was from a pro placement, heavy sitting next to my gun next to a dispenser, a medic on the heavy, and a pyro covering the only way up" = wtfpwned by one uber pyro.

gOOCH
12-10-2007, 04:51 PM
thats why the game can be head ache on pubs, when its not skill, but what class u take
like really who the hell would want to follow people around with a fucking beam giving people health for an hour? it was fun the first time but rry

cujo
12-10-2007, 05:11 PM
I found a new way to get engi's up to the top of cap point B in (uuh... the one with 3 cap points >.<) put a tele up there and BAM snipers on teh ruff

null
12-10-2007, 06:58 PM
I found a new way to get engi's up to the top of cap point B in (uuh... the one with 3 cap points >.<) put a tele up there and BAM snipers on teh ruff

Yeah. Hehe. Only had to see someone do it once to figure it out, myself. Good stuff, but I always fail at the jump from to the actual roof. *bangs head into keyboard*

And, really, sentries in the intel room can be taken out by even a scout w/o taking damage. Just pop in and out before the sentry even gets a chance to turn in your direction. Pyro's your best friend down there, I'd say.

Hieyeck
12-10-2007, 07:39 PM
Ya but now people know of so many ways to deal with sentry's. I can assure you , you wouldn't get 20 kills if I was opposing you.

Uber pyro and uber demo straight up wtfpwn sentry's and there is nothing anyone can do against it.

"but that was from a pro placement, heavy sitting next to my gun next to a dispenser, a medic on the heavy, and a pyro covering the only way up" = wtfpwned by one uber pyro.

Engineers just ahve to remember they're still part of a team, and need team support, just like all the other classes. That and sentry placement - i just racked up a 20 SG kill streak a few days ago. it's no 43 kills + 16 assists, but that was from a pro placement, heavy sitting next to my gun next to a dispenser, a medic on the heavy, and a pyro covering the only way up - 8 dominations ftw - along with 4 demomen chugging grenades and separating ubers with stickies. (FYI, defending dustbowl: second map)

quot erat demonstrandum

[edot]sorry mate. this sounds hella pretentious, but it begs the phrase: Read and Achieve. I only got 20 this recent round because i didn't have that heavy, medic, pyro, and demomen. and this was farther back in another position, not among one of the first to get pew pewed. also keep in mind this 20 kill streak had twice the time to go pew pew. (9 minutes or so, as opposed to 5.)[/edit]

gOOCH
12-10-2007, 09:29 PM
http://www.youtube.com/watch?v=jKlxjbhB9HE

Xenolite
12-11-2007, 10:29 AM
On the flip side, I also see engineers not watching for spies. :confused:
I like to run around noticing suspicious behavior.

So as spies get better, we should get better at spy detection.

Hint: If you can't "pass through" a teammate he's a spy. ;)

When I'm a sniper I get owned by spies b/c I can't watch my back and usually their isn't anyone around.
Not much to do about that though.

Radiojock
12-11-2007, 10:34 AM
I've really taken to the Demoman character, as of late...

Never really racked up any big numbers before, only having a ax of MAYBE 16 points on one life, until a decent run last night yielded 26 kills (33 points)...

I'm sure it's no record, but It is for me, so good enough.

Gotta admit though, GOOD medics aren't always easy to find. (had a few great ones last night, and a few who seemed to forget that you have to actually USE the uber for it to be effective...)

Knight Templar
12-11-2007, 11:47 AM
The hardest part of being a medic is finding who to give your uber to. I can usually keep everyone around me pretty healthy, and even buffed in most occasions. The problem I have is ubering the right person for the big push, figuring out who's good, and who's a nub, who's gonna run as an uber pyro trying to kill the scout while two sentries and an engineer are right nearby.

I'd say 25% of Ubers are fails, 50% are decent, and 25% are plain wicked rape and pillage runs.

Though it's sometimes boring and frustrating, Medic is one of the things I'm really good at.

Hieyeck
12-11-2007, 12:01 PM
*snip*

Though it's sometimes boring and frustrating, Medic is one of the things I'm really good at.

QFT.

One thing I can't stand is pisspoor medics. Do they REALLY need to hug your ass when there's probably a billion rockets flying at you? The medic living is always the first priority. So what if the soldier/pyro loses overcharge for a split second, it's better if the medic LIVES. hell, it's better if the medic runs away. If there's a group of opfors, chances are half will split off to chase the medic, giving your teammate a BETTER chance to survive that encounter - all you need to do is run back in a circle and heal him up after he's done with the first group and he can take out the second group. Even uber is pretty tolerant of losing LOS for a second.

jkaupp
12-12-2007, 10:33 AM
As a medic you're a target for pretty much everything. Anyone can run around with a medigun, few can actually protect themselves if need be.

There's a lot of basic things a player needs to get good at to make a GOOD medic

1) The 5 D's & Staying alive. This is top priority. You can't heal people if you're dead.

2) A good bunch of binds for medics, quick medigun targeting and fast switches to other weapons.

3) Learn to fight on your own. Sometimes your support will die, or they won't support you so get good with the Bonesaw and Syringe gun.

4) Heal as many people as you can. This is rather situation dependent, but keeping your whole team alive is better than keeping just one guy alive.

5) Learn to pocket your uber and stay alive to use it again if need be.

6) Communicate. If you don't have a headset, get one.

As for the good uber/bad uber things, it really is map dependant. Personally I hate ubering soldiers due to reload times which makes them not so good on open map.

Usually it goes down to what you're trying to accomplish with the charge. If its taking down a long range gun, a demo is great. If it's a short range gun or corner, Heavy/Pyro. If it's defensive, any offensive class but a scout will do. IMO, the charge effectiveness is 50% the medic choosing correctly and 50% the uber recipient.

If the person with the uber isn't the best at knowing what to do, then it's a waste.

Thats my 2 cents.

Knight Templar
12-12-2007, 12:11 PM
What kind of binds are you talking about?

some
bind "b" "say_team I have uber, who wants it?"

Also what annoys me, is people getting ubered then running deep in enemy territory, then losing the uber and both him and the medic die. I've stopped following people if they make poor decisions like that. You might here the "Come on! we would have had them if you kept ubering me" maybe, but it's not worth the chance imo.

krazyups
12-12-2007, 12:24 PM
I find that the really good medics can think the way you do (no headset, so communication is a little difficult on my part!). I can't count the number of times I've sat (as a heavy) just outside a room while a medic healed me (waiting for uber before entering), and afer he gets the uber, I start to enter the room, and he buggers off to heal someone else. Arghhh!! So he make me look like a noob (I do a good enough job of that on my own!!), and then he ends up dying before he can use the uber. I've also seen medics successfully uber 2 people at once into a room before ... very impressive!!

cujo
12-12-2007, 12:27 PM
Part of being good with using ubers is to know what the situation beyond the 'safe zones' is. If there are sentries set up, your best bet is a pryo or demoman, its its just a wall of bodies ripe for the picking the go heavy or pyro. Since the pyro is a fragile, heavy damage unit its often best to go with them unless you have threats from long range.

krazyups
12-12-2007, 12:33 PM
Agreed, the main situation that came to my mind is the first cp in dustbowl if you are attacking ... there is always at least 1 sentry in there, plus demos, pyros and of course the engineer.

jkaupp
12-12-2007, 01:25 PM
What kind of binds are you talking about?

some
bind "b" "say_team I have uber, who wants it?"

Also what annoys me, is people getting ubered then running deep in enemy territory, then losing the uber and both him and the medic die. I've stopped following people if they make poor decisions like that. You might here the "Come on! we would have had them if you kept ubering me" maybe, but it's not worth the chance imo.


I've a headset now, so I don't bother with the speech binds. I used to bind a key to the uber voice command before the headset, or a team talk bind.

I'm talking about a hands-free medigun alias/bind. One button to select and start healing, same button to switch targets. The others are to switch from medigun to either weapon, in my setup I've mwheelup and mwheeldown to switch to syringe gun and bonesaw, respectively.

Pocketing and Bouncing a uber is definitely worthwhile. With a good alias it's easy to switch targets so bouncing an uber between 2 targets can be done much easier. It's good for CP maps like Granary and the more open spots of Well.

Talking as a medic is huge. You've a lot of leeway to look around and point out enemies, and also communicating with the uber is rather key. Tell them they've gone too far, or back them up or tell them when it's almost up so you can fall back effectively. I'll admit that having people blindly charge in is a pain and happens. It's the same as ubering a heavy and they just keep firing rather than pushing up and trapping enemies.

For the 1st CP on Dustbowl, you can have a single Ubered pyro take out most everything in there. Most often there's multiple medics on the attacking team, so having that ubered pyro clear out the front exit, then letting the other medics bat cleanup is a good option.

Knight Templar
12-12-2007, 02:27 PM
Teach me how to change uber targets, i've tried manually and it's difficult. Is there a console command which cycles through available targets?

jkaupp
12-12-2007, 02:55 PM
Teach me how to change uber targets, i've tried manually and it's difficult. Is there a console command which cycles through available targets?

Most of it is just in being good at targeting, but having an alias for your medigun helps. There's tonnes of scripts out there that people have posted, find one and fine-tune it for your own use.

I use this one, simple but it works for me.

alias +automedigun "-attack; slot2"
alias -automedigun "+attack"

bind "q" "+automedigun"
bind "MWHEELUP" "-attack; slot1"
bind "MWHEELDOWN" "-attack; slot3"

manofphat
12-12-2007, 03:34 PM
I don't know what our position is on scripts like this yet

jkaupp
12-12-2007, 03:41 PM
Position ? As in legality ? If you're saying anything other than "they're fine", you'll have an issue with a great many players.

Binds/Aliases have always been fine under any sort of rules/regs. They in no way circumvent any rules laid down by Valve and their VAC.

They're used to make classes more customizable. Think using keys to disguise as a spy all the time, instead make binds to have disguises on certain keys.

I've binds set up for my two most used classes of medic and engineer. My medic scripts are just weapon switching and making it so I don't have to hold mouse1 down to heal. My Eng scripts are just create/destroy binds.

manofphat
12-12-2007, 03:45 PM
Those types of binds are fine. That's what binds are for, but when you get into something that like automatically rotates and heals whoever is around you and you end up walking into a building with like 4 uber'ed soldiers there's going to be a problem with that. It's not fair to the other players who aren't knowledgeable in scripting.

jkaupp
12-12-2007, 03:52 PM
There are no commands, at least user accessible not-hacked commands that allow for automatic targeting. As soon as you do that, you're picked up by the VAC for a compromised DLL.

As for the 4 person ubering, I wouldn't worry. Bouncing ubers between 2 people is pretty much the extent, since the charge wears off in 1 second.

I can see your point though, but that sort of thing would definitely fall under cheating.

As for people that don't know scripting/aliasing I would suggest looking into it. A good starting point is http://tf2wiki.net/

manofphat
12-12-2007, 03:53 PM
cool
I'm just glad that we're on the same level here ;)

cujo
12-12-2007, 05:01 PM
its a shame the custom maps don't count towards stats T_T I got 27 kills with a single sentry last night and those kills are nowhere to be found T_T

Hieyeck
12-12-2007, 07:16 PM
You don't know the half of scripting wars... a little mod named NS ripped itself to pieces over this fight. even though the devs were for it, many pubbers and public communities were against them because they were considered an unfair advantage. how unfair?

The pistol had a rate of fire roughly equivalent to NIL and had a ZERO degree variance in the cone of fire (every single bullet would hit the precise point noted by your crosshair). you could script your attack to fire normally on click, but on letting go of the mouse button, unload 9 bullets in the span of 9 frames (HL1 commands are 1 per frame if you aren't aware of that little tidbit). I think we can agree that nothing in CS/CSS or TF2 even compares to this level without having hacks installed.

of course, i disagreed with this because simply put: if you can't aim in the first place, you'd just put 9 bullets into a wall. if you could aim, the aliens would be dead (or mostly there) before you switched to your pistol. i formed a team to play competitively to set out and prove this. gathered some of the best pubstars arond and SMOKED our first season. with a ton of scrimming, we managed to compete at the equivalent of invite level play. then we stopped scrimming and lost our touch :P anyways, the point is: skill is >>>>>>> scripts.

MaLeK
12-14-2007, 02:37 PM
Pfft i've never ever used a script or anything like that and i play fine, Especially what Hieyeck was talking about i remember playing NS and dealing with that nonsense! never understood scripts anyways just makes play the game more lazy hahah.

Hieyeck
12-14-2007, 06:38 PM
agreed malek. I will admit I used a two shot script (one on fire, one on release), mostly because my old mouse was a pile of shit microsoft-combo-mouse-thingy and the button was a little flakey when i clicked too fast. when i got a new mouse, my finger was so fucking lazy for those first 2 months :(

null
12-14-2007, 07:33 PM
Eh.. I'm of the mind that complex scripts are bad -- ie: multiple things happen at one key-press -- which is the general consensus among tourney holdin' folks, I believe. That said, I'm all for the ease-of-use ones that have no major effect over gameplay, such as my weapon switch binds -- basically, mwheelup = primary, mwheeldown = secondary, f = knife; the script itself is a bit longer than one might expect, but it's very simple, and anyone that took 15mins to read a scripting tutorial could create it (or just rip it off've a website).

*shrug*

I think we've had this discussion before...

DeathSniper
12-14-2007, 10:50 PM
Certain scripts and aliases fall into the gray zone. While technically they're all legal - they are frowned upon in nearly all competitive leagues/play and pretty much anything over a "buy bind" is usually deemed inappropriate for use.

jkaupp
12-15-2007, 11:49 AM
After looking at and making a lot of TF2 binds/aliases, there are only a few I can think of that are really hot topics.

1) Rocket Jumping scripts. It's really easy to do, why the hell do you need a script.

2) There is a lot of discussion I've read on the sniper scope scripts, i.e. machete swing after a sniper shot to keep your field of vision. There's a lot of noise with newer players getting nailed with quick snipers using this. Personally, I think its fine.

3)Heavy one touch spin/firing. Again, I've seen some discussion on this and a great many people voicing outrage.

IMO aliasing is fine as long as it doesn't replace the skill points of the game (targeting, tracking, movement). Once scripts start infringing on an increasing skill level, thats when the game starts to lose player support