TNR-RSS Poster
09-26-2007, 08:55 PM
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Fixed a crash with ATI cards running on Vista
Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
Fixed a networking problem that could cause some animation jittering
Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
Fixed bug with placement of teleporters that could result in players being unable to move
Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
Fixed some truncated strings in the destroy menu
Spectators can now see all player classes in the scoreboard
When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
Fixed crash on startupFixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
Source (http://www.steampowered.com/index.php?area=news&id=1219)
Team Fortress 2
Fixed a crash with ATI cards running on Vista
Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
Fixed a networking problem that could cause some animation jittering
Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
Fixed bug with placement of teleporters that could result in players being unable to move
Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
Fixed some truncated strings in the destroy menu
Spectators can now see all player classes in the scoreboard
When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
Fixed crash on startupFixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
Source (http://www.steampowered.com/index.php?area=news&id=1219)