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Ravage
September 28th, 2007, 06:47 PM
With the upcoming release of Counterstrike: Source Pro Mod, I was wondering if TNR was planning on implementing the changes on their server or keeping the current standard.

For those that don`t know what Pro Mod is.. it is basically competitive gamers that want to transfer the competitive aspects of Counter-Strike 1.6 to the Source engine.
Since a lot of E-Sports companies, such as CPL, WSG, etc. dislike and sometimes refuse to host CS:S and still host CS 1.6.. because of fundamental flaws and unprofessional standards.. with added Valve pressure to move away from 1.6, Promod has been put into development and about to start beta.

The following is a link to a forum post describing what it will entitle.. you can peruse the site to find out other information.

http://www.cspromod.com/?page=forum&action=viewTopic&id=5

Blitz Ap0C 552
September 28th, 2007, 07:24 PM
Sounds like crap to me.

He said there are problems with source but failed to mention them.

Then went on to say CSPRO mod is CS 1.6, end of story.

Ravage
September 28th, 2007, 08:32 PM
Most that played 1.6 on a competitive scale can easily depict the problems with source on such a scale. For those that started on Source.. or never played 1.6 competitively.. Source isnt a bad game. Just not E-Sports material.

The Steam group for Pro Mod came up again on Sept 27th and has over 18k members thus far supporting it in 24hrs. Majority of people playing source don`t or didn`t even know what Pro Mod was.. so it goes to show you how much of a base it has supporting it.

DeathSniper
September 28th, 2007, 09:10 PM
Iirc I remember someone from CAL or CEVO stating that they would not support CS Pro mod.

theunderking
September 29th, 2007, 12:14 AM
It really sounds like 1.6 on the source engine.

I'll try it out before i make any suggestions about it either way. To be honest, i dont see what makes 1.6 so much more "pro-friendly" than Source, after all, shouldnt pros by definition be able to adapt... and yes i've played old school CS (1.5 and 1.6).

gOOCH
September 29th, 2007, 12:18 AM
until cgs picks this up, which i could never see them doing, cs promod wont go far, it will just kill 1.6 for good

DeathSniper
September 29th, 2007, 01:19 AM
Pffft, 1.5 and 1.6 isn't old school CS :(
beta 1 is :D

Vengeance
September 29th, 2007, 03:23 AM
promod FTL. It won't go anywhere unless cevo picks it up; which as gooch said about cgs; this will no go far. Its a good idea; but its not made by source. I'm sticking to my css.

Name
September 29th, 2007, 11:55 AM
CSP will be popular for 1 season (prolly CAL) than every1 will go back to their normal games.

and theunderking it is exactly that, its 1.6 with better looking textures, and ragdoll physics when you die, nothing more. The main reason why it has a big following is that the head honcho is the manager of Team EG, and some scrub Drax who's been on the ihatesource rant since it came out.

null
September 29th, 2007, 11:57 AM
I don't really get the point of it, really. Reproducing 1.5/1.6 to the smallest detail, maps and all... why not just keep playing 1.6, then? Why would anyone care to play a game that looks and feels exactly like 1.6 on source? Waste of time, it seems.

Vengeance
September 29th, 2007, 01:21 PM
I'd like to add tho, if they do fix the inconsistencies in source and the coding is perfect; it might pick up. I'd very likely switch over if its source+ and it develops a huge following.

DeathSniper
September 29th, 2007, 01:38 PM
As far as I've seen from the beta stages - both games have been getting steadily worse. Mind you it's shit for everyone now (whereas before if you had a low ping you had more of an advantage)

WiseGuy
September 29th, 2007, 04:37 PM
sounds gay. The only thing that i liked in all of that was when he said it would fix laggy recoil, cuase thats pissed me off a few times in the past.

Wesley Crusher
September 30th, 2007, 02:36 AM
I miss netcode before beta 7. Being a LPB was great :P

alarmist
October 3rd, 2007, 03:14 AM
yea i miss the old days too

back when mp5 was a damn good gun, same with the terrorist SG-552

they need to atleast bring back the as_ maps such as Tundra and Oilrig

those would be damn fun to play on NR

Krythos
October 3rd, 2007, 06:49 AM
alarmist, im sure you could find them on fps banana or other sites like it. (Ive seen a few maps that were on 1.6 remade for source)

But I agree, those of us who havnt played 1.6 or earlier dont have much of an issue with source. and I remember when source had the mp5 good (before they made it weaker, those bastards) that was a gun I got killed by alot in my noob to source days .

EyeMaster
October 3rd, 2007, 08:47 AM
What's so bad with CS:S? I know it pisses me off at times when the shots don't register, but it's like that for everyone, no?

Krythos
October 3rd, 2007, 08:50 AM
yeah it is most times, Eye, but thats why they want to make 1.6 with source graphics

EyeMaster
October 3rd, 2007, 08:58 AM
I just read their page. What crapshoot! he's complaining from long ago, I'm sure most of his issues have been fixed by now...

Wesley Crusher
October 3rd, 2007, 01:58 PM
What I miss? Doing the Asian jumping + MP5 before they added the slowdown and made the MP5 less accurate :D Scoped M4 was pretty sick as well.

Rick Ball
October 3rd, 2007, 10:19 PM
k heres the link for whats wrong with CSS
the hit-boxes are really bad
www.youtube.com/watch?v=fdRpYaQA8cU
i think that is it..for some reason youtube isnt working right now
plus most people have seen it already

null
October 3rd, 2007, 11:40 PM
I had all but forgotten about the as_ maps. My god, those were fun. Oilrig was a blast to play. Fighting your way up to the rescue. >.< Such good times.

Almost makes me want to reinstall 1.6... but then I remember how annoying it is to play it after having played Source for this long. Argh.

RitualOfKilling
October 9th, 2007, 09:02 PM
k heres the link for whats wrong with CSS
the hit-boxes are really bad
www.youtube.com/watch?v=fdRpYaQA8cU
i think that is it..for some reason youtube isnt working right now
plus most people have seen it already
That video was posted a year ago. The registry is not THAT terrible anymore. :)

MiNdWaRp
October 16th, 2007, 05:42 AM
Yeah, they patched that a while ago man. I forget which command fixed it, but now the hitboxes are right on.

gOOCH
October 16th, 2007, 05:51 AM
hitboxes are not right on lol. even if the hitboxes were not lagging which i still think they slighty do still, the shape of the hitboxes are terribly not right on, most notably the head hitbox

MiNdWaRp
October 16th, 2007, 06:02 AM
Well, okay, not RIGHT ON, but they've compensated for a fair bit of the offset which is caused by lag. I'm sure it's not as easy as 1 set command to put it back on. It's most likely an equation depending on latency and a couple of other things they'd need to figure out to get them to match the body in position.

As for size... I doubt they really give a shit about that right now :D

Rick Ball
October 16th, 2007, 12:25 PM
games broken. no matter what you die hards say.

gOOCH
October 16th, 2007, 02:16 PM
u can complain about all games
i admit theres things wrong with the game, but those things make it fun and the way it is
i like to play it the way it is

Goldeneye
October 16th, 2007, 02:40 PM
so the pro mod will bring back the 1.5/6 maps exactly just with better graphics??

that would be sick cause they sucked up inferno in source :mad:

gOOCH
October 16th, 2007, 03:24 PM
they already play inferno pro, a 1.6 version of inferno in cevo source

Rick Ball
October 16th, 2007, 05:12 PM
GAHH wtf i cant play, directx9 error or something?
help

theunderking
October 20th, 2007, 03:45 AM
I played it for an hour or so.

My Verdict : The worst mod for a game i've ever played.

gOOCH
October 20th, 2007, 07:40 AM
lol wait, i didnt bother playing it after reading the bug list

KarlParsons
October 20th, 2007, 07:57 AM
I played it for an hour or so.

My Verdict : The worst mod for a game i've ever played.

LOL! :lol:


Dude, CSS is fine how it is, whats with these noobs complaining about it and trying to add mods that mess around with perfection? Instead of trying to change the game get some skills and play the normal game...

theunderking
October 20th, 2007, 02:28 PM
I disagree there karl, the idea of making the game better is always a good one. This was just a monumental flop.

trapster
October 21st, 2007, 02:38 AM
im very sure once the bugs are all fix then it should be ok!

gOOCH
October 21st, 2007, 08:41 AM
lol karl, if 1.6 was so great that when they make a new cs they want to make a 1.6 version of it, why did they make the new cs in the first place
and all these noobs complaining about it are people who play the game competitively

Sylvantes
October 27th, 2007, 11:15 AM
I think it sounds great, especially since 1.6 was much more competitive and did take quite a bit more "skill" to master then CSS. To keep the graphics, and coolness of CSS and implement the 1.6 method of shooting/everything else will actualy remove the noob friendly aspect of CSS. Im sure we can all admit CSS is much noobier then 1.6 and is alot easier to play, learn and master. I'm personally all FOR CSS Pro Mod. :)

WiseGuy
October 29th, 2007, 03:12 PM
I think it sounds great, especially since 1.6 was much more competitive and did take quite a bit more "skill" to master then CSS. To keep the graphics, and coolness of CSS and implement the 1.6 method of shooting/everything else will actualy remove the noob friendly aspect of CSS. Im sure we can all admit CSS is much noobier then 1.6 and is alot easier to play, learn and master. I'm personally all FOR CSS Pro Mod. :)

i disagree.

gOOCH
October 29th, 2007, 03:23 PM
its more a fact lol

theunderking
October 29th, 2007, 05:08 PM
Something subjective like 'competitive' and 'noob friendliness' cannot be fact.

gOOCH
October 29th, 2007, 05:16 PM
source hitboxes are bigger, most notably the head
and that makes the game much more random and easy

WiseGuy
October 29th, 2007, 05:59 PM
that sounds like a challenge, NOT a fact!

^^ lol KT? inside joke

Name
October 30th, 2007, 10:13 AM
CS:S = Hamster
1.6 = Broccoli

http://img503.imageshack.us/img503/5005/arx1192041777sje8nh7.gif

btw IF EVERYTHING IS EASIER NOTHING IS EASIER.


1.6 has static recoils on guns (pattern stays the same all the time)
source has random patterns

whats easier to control? random or static

whats more random? getting shot while exchanging gun fire or getting shot thru the floor in nuke?

gOOCH
October 30th, 2007, 02:28 PM
http://www.youtube.com/watch?v=yTZjbuK21rU
and its not random, u spam, u hear if it hits, and u keep shooting

WiseGuy
October 30th, 2007, 03:04 PM
lol wallhacker

Name
October 31st, 2007, 11:35 AM
http://www.youtube.com/watch?v=yTZjbuK21rU
and its not random, u spam, u hear if it hits, and u keep shooting

lol in cal-main i was in lower on nuke, and i saw this noobs shadow thru the floor uptop (source is pro like that) and i shot him thru the floor and killed him, i got disputed, and i accidently fucking wrote over my demo on the next half.