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Ravage
09-28-2007, 07:47 PM
With the upcoming release of Counterstrike: Source Pro Mod, I was wondering if TNR was planning on implementing the changes on their server or keeping the current standard.

For those that don`t know what Pro Mod is.. it is basically competitive gamers that want to transfer the competitive aspects of Counter-Strike 1.6 to the Source engine.
Since a lot of E-Sports companies, such as CPL, WSG, etc. dislike and sometimes refuse to host CS:S and still host CS 1.6.. because of fundamental flaws and unprofessional standards.. with added Valve pressure to move away from 1.6, Promod has been put into development and about to start beta.

The following is a link to a forum post describing what it will entitle.. you can peruse the site to find out other information.

http://www.cspromod.com/?page=forum&action=viewTopic&id=5

Blitz Ap0C 552
09-28-2007, 08:24 PM
Sounds like crap to me.

He said there are problems with source but failed to mention them.

Then went on to say CSPRO mod is CS 1.6, end of story.

Ravage
09-28-2007, 09:32 PM
Most that played 1.6 on a competitive scale can easily depict the problems with source on such a scale. For those that started on Source.. or never played 1.6 competitively.. Source isnt a bad game. Just not E-Sports material.

The Steam group for Pro Mod came up again on Sept 27th and has over 18k members thus far supporting it in 24hrs. Majority of people playing source don`t or didn`t even know what Pro Mod was.. so it goes to show you how much of a base it has supporting it.

DeathSniper
09-28-2007, 10:10 PM
Iirc I remember someone from CAL or CEVO stating that they would not support CS Pro mod.

theunderking
09-29-2007, 01:14 AM
It really sounds like 1.6 on the source engine.

I'll try it out before i make any suggestions about it either way. To be honest, i dont see what makes 1.6 so much more "pro-friendly" than Source, after all, shouldnt pros by definition be able to adapt... and yes i've played old school CS (1.5 and 1.6).

gOOCH
09-29-2007, 01:18 AM
until cgs picks this up, which i could never see them doing, cs promod wont go far, it will just kill 1.6 for good

DeathSniper
09-29-2007, 02:19 AM
Pffft, 1.5 and 1.6 isn't old school CS :(
beta 1 is :D

Vengeance
09-29-2007, 04:23 AM
promod FTL. It won't go anywhere unless cevo picks it up; which as gooch said about cgs; this will no go far. Its a good idea; but its not made by source. I'm sticking to my css.

Name
09-29-2007, 12:55 PM
CSP will be popular for 1 season (prolly CAL) than every1 will go back to their normal games.

and theunderking it is exactly that, its 1.6 with better looking textures, and ragdoll physics when you die, nothing more. The main reason why it has a big following is that the head honcho is the manager of Team EG, and some scrub Drax who's been on the ihatesource rant since it came out.

null
09-29-2007, 12:57 PM
I don't really get the point of it, really. Reproducing 1.5/1.6 to the smallest detail, maps and all... why not just keep playing 1.6, then? Why would anyone care to play a game that looks and feels exactly like 1.6 on source? Waste of time, it seems.

Vengeance
09-29-2007, 02:21 PM
I'd like to add tho, if they do fix the inconsistencies in source and the coding is perfect; it might pick up. I'd very likely switch over if its source+ and it develops a huge following.

DeathSniper
09-29-2007, 02:38 PM
As far as I've seen from the beta stages - both games have been getting steadily worse. Mind you it's shit for everyone now (whereas before if you had a low ping you had more of an advantage)

WiseGuy
09-29-2007, 05:37 PM
sounds gay. The only thing that i liked in all of that was when he said it would fix laggy recoil, cuase thats pissed me off a few times in the past.

Wesley Crusher
09-30-2007, 03:36 AM
I miss netcode before beta 7. Being a LPB was great :P

alarmist
10-03-2007, 04:14 AM
yea i miss the old days too

back when mp5 was a damn good gun, same with the terrorist SG-552

they need to atleast bring back the as_ maps such as Tundra and Oilrig

those would be damn fun to play on NR

Krythos
10-03-2007, 07:49 AM
alarmist, im sure you could find them on fps banana or other sites like it. (Ive seen a few maps that were on 1.6 remade for source)

But I agree, those of us who havnt played 1.6 or earlier dont have much of an issue with source. and I remember when source had the mp5 good (before they made it weaker, those bastards) that was a gun I got killed by alot in my noob to source days .

EyeMaster
10-03-2007, 09:47 AM
What's so bad with CS:S? I know it pisses me off at times when the shots don't register, but it's like that for everyone, no?

Krythos
10-03-2007, 09:50 AM
yeah it is most times, Eye, but thats why they want to make 1.6 with source graphics

EyeMaster
10-03-2007, 09:58 AM
I just read their page. What crapshoot! he's complaining from long ago, I'm sure most of his issues have been fixed by now...

Wesley Crusher
10-03-2007, 02:58 PM
What I miss? Doing the Asian jumping + MP5 before they added the slowdown and made the MP5 less accurate :D Scoped M4 was pretty sick as well.

Rick Ball
10-03-2007, 11:19 PM
k heres the link for whats wrong with CSS
the hit-boxes are really bad
www.youtube.com/watch?v=fdRpYaQA8cU
i think that is it..for some reason youtube isnt working right now
plus most people have seen it already

null
10-04-2007, 12:40 AM
I had all but forgotten about the as_ maps. My god, those were fun. Oilrig was a blast to play. Fighting your way up to the rescue. >.< Such good times.

Almost makes me want to reinstall 1.6... but then I remember how annoying it is to play it after having played Source for this long. Argh.

RitualOfKilling
10-09-2007, 10:02 PM
k heres the link for whats wrong with CSS
the hit-boxes are really bad
www.youtube.com/watch?v=fdRpYaQA8cU
i think that is it..for some reason youtube isnt working right now
plus most people have seen it already
That video was posted a year ago. The registry is not THAT terrible anymore. :)

MiNdWaRp
10-16-2007, 06:42 AM
Yeah, they patched that a while ago man. I forget which command fixed it, but now the hitboxes are right on.

gOOCH
10-16-2007, 06:51 AM
hitboxes are not right on lol. even if the hitboxes were not lagging which i still think they slighty do still, the shape of the hitboxes are terribly not right on, most notably the head hitbox

MiNdWaRp
10-16-2007, 07:02 AM
Well, okay, not RIGHT ON, but they've compensated for a fair bit of the offset which is caused by lag. I'm sure it's not as easy as 1 set command to put it back on. It's most likely an equation depending on latency and a couple of other things they'd need to figure out to get them to match the body in position.

As for size... I doubt they really give a shit about that right now :D

Rick Ball
10-16-2007, 01:25 PM
games broken. no matter what you die hards say.

gOOCH
10-16-2007, 03:16 PM
u can complain about all games
i admit theres things wrong with the game, but those things make it fun and the way it is
i like to play it the way it is

Goldeneye
10-16-2007, 03:40 PM
so the pro mod will bring back the 1.5/6 maps exactly just with better graphics??

that would be sick cause they sucked up inferno in source :mad:

gOOCH
10-16-2007, 04:24 PM
they already play inferno pro, a 1.6 version of inferno in cevo source

Rick Ball
10-16-2007, 06:12 PM
GAHH wtf i cant play, directx9 error or something?
help

theunderking
10-20-2007, 04:45 AM
I played it for an hour or so.

My Verdict : The worst mod for a game i've ever played.

gOOCH
10-20-2007, 08:40 AM
lol wait, i didnt bother playing it after reading the bug list

KarlParsons
10-20-2007, 08:57 AM
I played it for an hour or so.

My Verdict : The worst mod for a game i've ever played.

LOL! :lol:


Dude, CSS is fine how it is, whats with these noobs complaining about it and trying to add mods that mess around with perfection? Instead of trying to change the game get some skills and play the normal game...

theunderking
10-20-2007, 03:28 PM
I disagree there karl, the idea of making the game better is always a good one. This was just a monumental flop.

trapster
10-21-2007, 03:38 AM
im very sure once the bugs are all fix then it should be ok!

gOOCH
10-21-2007, 09:41 AM
lol karl, if 1.6 was so great that when they make a new cs they want to make a 1.6 version of it, why did they make the new cs in the first place
and all these noobs complaining about it are people who play the game competitively

Sylvantes
10-27-2007, 12:15 PM
I think it sounds great, especially since 1.6 was much more competitive and did take quite a bit more "skill" to master then CSS. To keep the graphics, and coolness of CSS and implement the 1.6 method of shooting/everything else will actualy remove the noob friendly aspect of CSS. Im sure we can all admit CSS is much noobier then 1.6 and is alot easier to play, learn and master. I'm personally all FOR CSS Pro Mod. :)

WiseGuy
10-29-2007, 04:12 PM
I think it sounds great, especially since 1.6 was much more competitive and did take quite a bit more "skill" to master then CSS. To keep the graphics, and coolness of CSS and implement the 1.6 method of shooting/everything else will actualy remove the noob friendly aspect of CSS. Im sure we can all admit CSS is much noobier then 1.6 and is alot easier to play, learn and master. I'm personally all FOR CSS Pro Mod. :)

i disagree.

gOOCH
10-29-2007, 04:23 PM
its more a fact lol

theunderking
10-29-2007, 06:08 PM
Something subjective like 'competitive' and 'noob friendliness' cannot be fact.

gOOCH
10-29-2007, 06:16 PM
source hitboxes are bigger, most notably the head
and that makes the game much more random and easy

WiseGuy
10-29-2007, 06:59 PM
that sounds like a challenge, NOT a fact!

^^ lol KT? inside joke

Name
10-30-2007, 11:13 AM
CS:S = Hamster
1.6 = Broccoli

http://img503.imageshack.us/img503/5005/arx1192041777sje8nh7.gif

btw IF EVERYTHING IS EASIER NOTHING IS EASIER.


1.6 has static recoils on guns (pattern stays the same all the time)
source has random patterns

whats easier to control? random or static

whats more random? getting shot while exchanging gun fire or getting shot thru the floor in nuke?

gOOCH
10-30-2007, 03:28 PM
http://www.youtube.com/watch?v=yTZjbuK21rU
and its not random, u spam, u hear if it hits, and u keep shooting

WiseGuy
10-30-2007, 04:04 PM
lol wallhacker

Name
10-31-2007, 12:35 PM
http://www.youtube.com/watch?v=yTZjbuK21rU
and its not random, u spam, u hear if it hits, and u keep shooting

lol in cal-main i was in lower on nuke, and i saw this noobs shadow thru the floor uptop (source is pro like that) and i shot him thru the floor and killed him, i got disputed, and i accidently fucking wrote over my demo on the next half.