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TNR-RSS Poster
11-02-2007, 12:14 PM
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed a performance regression

Source (http://www.steampowered.com/index.php?area=news&id=1282)

The Killing Joke
11-02-2007, 12:56 PM
Fixed a performance regression


Thank GOD! I new my performance felt a bit regressed.

:))

KarlParsons
11-02-2007, 08:04 PM
There was a Team Fortress 2 update that I saw on the Steam site but didn't see it posted anywhere here (unless I'm blind):


Team Fortress 2 Update Released
October 31, 2007, 6:15 pm - Jason Ruymen

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
* Medigun no longer continues to heal enemy Spies who have lost their disguise
* Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
* Tweaked shadow filtering to make shadows look more smooth
* Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
* Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
* Fixed small memory leak in HTML controller
* Made HTML output more compatible with new XHTML document styles
* Fixed physics crash involving bad ragdoll friction values
* Fixed detail sprite fading
* Added anti-bunny hopping code


Thing that caught my eye was: * Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.

Does this mean a fix to the fishy users with almost 100% sniper usage padding their stats?!?

lefty
11-03-2007, 11:43 AM
Thank GOD! I new my performance felt a bit regressed.

:))

yea, i new that too.

SharpShooter
11-03-2007, 01:55 PM
Thing that caught my eye was: * Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.

Does this mean a fix to the fishy users with almost 100% sniper usage padding their stats?!?

Why would we change our stats based on that. I am one of the guys that used the sniper over and over again not to pad my stats but because it was a class that I enjoyed. You yourself probably play one class more than the others because you enjoy playing it not because you can pad your stats with it.

Regarding the sniper weapon switching yes I have noticed a slight change in the timings but nothing that has really slowed me down.