View Full Version : TF2 Server 3 choke
Hieyeck
December 26th, 2007, 02:33 AM
Not just me, but a number of people are complaining about choke whenever the action gets heavy. Can you try bumping the ticrate to 100? Or it might be F@H if you're running that.
DeathSniper
December 26th, 2007, 02:36 AM
Afaik tickrate is already 100 on TF#3 and F@H isn't being run?
Boodah
December 26th, 2007, 03:08 AM
Yes, something's up. When there's action choke hit's 50+..
manofphat
December 26th, 2007, 05:42 AM
I just pulled the performance stats from the server and last night the core for TF2 #3 hit a max of 82% with an average load of 46%
Even if it were an option, upping the tickrate would make the problem worse. The dev's locked the tickrate at 66.
F@H hasn't been installed on the server.
I'll login to the server tonight and take a look at things more in-depth. From what I understand it only starts happening at a certain point at night right? If you guys can let me know what that time is that would be great
WiseGuy
December 26th, 2007, 11:10 AM
I know what you mean about this. Sometimes i'll jump around a corner into serious amounts of action and (in the worst cases) it even takes like half a second for everyone to appear or move.
But often in times of heavy action it almost seems like everything is lagging hard. Even when it isn't.
Mano how often do you reset the server? Maybe its just a caching thing?
SKULLCRUSHER
December 26th, 2007, 02:21 PM
I think it gets restarted every night (early am)
manofphat
December 26th, 2007, 05:59 PM
Currently the servers are set to restart every Monday at 8am I think.
Considering how the choke happened last night and the night before that I don't think that it's caching. Good idea though Peter.
TF2 isn't designed for 32 players. I needed to install a modification on the server to even get the option. It could just be that.
Boodah
December 26th, 2007, 06:17 PM
Yea, the choke is probably because there's 32 players and it's saturating the clients rate or the servers sv_maxrate setting.
Is it that TF2 is limited on the server side sv_maxrate and it's not capable of keeping up to 32 players in action?
Does TF2/server side lock the clients rate setting,... could we test by setting a players rate to 30000+ and see if the choke goes away?
manofphat
December 26th, 2007, 07:21 PM
sv_maxrate was set to 25000
I've moved it up to 31000 in the mean time
WiseGuy
December 26th, 2007, 08:26 PM
i did it! my avatar = success ... thats just over 150 thousand bytes, take that manophat... im taking your bandwidth to the max!
oh nice, im also an "Uber Pro" now
manofphat
December 26th, 2007, 09:22 PM
We are allowed 250GB of transfer a month Peter lol
WiseGuy
December 26th, 2007, 09:25 PM
everyone keep refreshing!
Crayola
December 26th, 2007, 11:29 PM
wtf peter, thats not even a companion cube
WiseGuy
December 26th, 2007, 11:40 PM
i kno, im sorry to dissapoint
Boodah
December 28th, 2007, 02:34 AM
Still there, 50 choke in action.. tried upping my client rate and it made no diff :(
Server just crashed I think?? 3:30 AM
Boodah
December 28th, 2007, 02:25 PM
Weird.. down again this time 3:30 PM
SKULLCRUSHER
December 28th, 2007, 04:58 PM
If the server goes down for any reason, please send an MSN message to either Manofphat or myself.
Add me if you like:
skull@northernresistance.com
Boodah
December 29th, 2007, 12:41 AM
Cool, not complaining by any means just trying to help you track it. Still the best servers out there.
manofphat
December 29th, 2007, 08:06 AM
I made a modification to the server yesterday which should automatically restart the server when a crash occurs. As far as all the crashes go there isn't much I can do about it. A ton of people that run TF2 servers are complaining about their servers constantly crashing since the last update.
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