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View Full Version : CoD4 Weapon stats. & more.



Harb0n
January 25th, 2008, 09:56 PM
Here you go, I'm sure some will find this interesting.

Here are some numbers straight out of main/iw_11.iwd

Every weapon (sans shotguns) has perfect 0 spread when sighted. Tip of the sight is where the bullet will go.

ASSAULT - All have a range of 1500-2000. When silenced, the range becomes 750-1500.
After 1500 range, damage gradually drops to the second number and continues on after 2000 at that lower value.

M16
DMG: 40 - 30 | ROF: .065 (925~ rounds per minute)

AK47
DMG: 40 - 30 | ROF: .085 (700 rounds per minute)
The AK47 is the only weapon that has a damage decrease when silenced (40-20).

M4A1
DMG: 30 - 20 | ROF: .07 (850~ rounds per minute)

G3
DMG: 40 - 30 | ROF: .05 (RPM irrelevant) / Semi

G36c
DMG: 30 - 20 | ROF: .08 (750 rounds per minute)

M14
DMG: 50 - 40 | ROF: .05 (RPM irrelevant) / Semi

MP44
DMG: 40 - 30 | ROF: .1 (600 rounds per minute)

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SMG - weapon(damage;firerate;range) All silenced ranges are decreased to 350-700 and the Skorpion to 100-300.

MP5 (40-30 ; 800RPM / 750-1000)
Skorpion (50-20 ; 850RPM / 200-400)
AKs74u (40-20 ; 800RPM / 750-1000)
Uzi (30-20 ; 950RPM / 750-1000)
P90 (30-20 ; 925RPM / 750-1000)

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LMG - The range for the SAW and RPD are irrelevant as the damage does not change. M60 has 1000-1500 range

M249 SAW
DMG: 30 - 30 | ROF: .065 (925~ rounds per minute)

RPD
DMG: 40 - 40 | ROF: .085 (700 rounds)

M60E4
DMG: 50 - 40 | ROF: .01 (600 rounds)

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SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.

Winchester 1200
DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump
SPR: 4 hip spread, 5.5 sight spread

M1014
DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi
SPR: 5 hip spread, 5.5 sight spread

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SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.
All do 70-70 damage.
All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).
Dragunov has more kick than the rest.

-

PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.

BER: 250- 500 range ;15 rounds ; 150-350 silenced
USP: 450-1000 range ;12 rounds ; 250-650 silenced
COL: 350- 900 range ; 8 rounds ; 250-500 silenced
DEA: 350-1200 range ; 7 rounds ; no silencer

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The Stopping Power and Sonic Boom Perks use a simple formula.
New Damage = damage multiplied by (100+damage) divided by 100
40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.

30 x 1.3 increases it to 39
40 x 1.4 increases it to 56
50 x 1.5 increases it to 75

The higher the initial damage, the greater the effect.

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Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 125 health.
Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.

Some notes:
- Distance units are something resembling inches.
- The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say
- Hardcore mode reduces player health to 30, Old School increases it to 200.
- There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.
- Maximum shot travel distance for any bullet in the game is about 350 m.

I did a search for "Weapon stats" and got this.

Also, this link provides a PDF file with even more charts and stats.
http://fbrclan.8.forumer.com/viewtopic.php?p=2331&sid=4962a990fd1f64b935185c31728a437b

Also, for anyone who has xfire, feel free to add me. My name is harb0n.

Frustian
January 25th, 2008, 10:58 PM
Very helpful, how much more damage will a headshot do?

gOOCH
January 25th, 2008, 11:25 PM
u missed wall spaming

Harb0n
January 26th, 2008, 03:37 AM
Wall spamming is fairly self explanatory, due to the fact it's solely up to the player to do so.

Headshots are as simple as that, it's a insta kill.

gOOCH
January 26th, 2008, 07:34 AM
Wall spamming is fairly self explanatory, due to the fact it's solely up to the player to do so.

Headshots are as simple as that, it's a insta kill.

apparently there are different weapon classes, small, medium, heavy which decide spam multipliers

and are u taking about hardcore? then anythings a hs, and in non hardcore hs are not instant kill

Harb0n
January 27th, 2008, 10:57 PM
You got bad aim then man. I don't play Hardcore, where the player's hp is only 20.

Non-Hardcore, and headshot will take someone down. I can prove it to ya if want. :D

Now, as far as spam multipliers go, I would'nt doubt that or take it out of the equation. However, I never bothered to look up spam multipliers, due to the sole reason it's up to the player. Obviously, in a match you know (or at least you should know) where the opponent's are. As I stated earlier, it's self explanitory.

ArchAngel2
January 28th, 2008, 09:22 PM
This probably isn't a good thing to ask in a PC game-based forum...but does anyone know if this applies to the 360 version?

CdnAgent
January 29th, 2008, 07:20 AM
Chances are there are some major similarities between platforms.. mind you I havent actually played my 360 copy yet... too addicted to getting shot up by gooch and then repaying the factor.

But as for the game modes (towards Chris), I found that you could still wall spam in normal and get HS kills with one burst of the m-16... must've been a thin wall, but its possible
(went 52-11 on a norm server with m-16, relfex scope getting wall shots, as well as 2 burst kills, (unless HS))

gOOCH
January 29th, 2008, 07:54 AM
- Hardcore mode reduces player health to 30, Old School increases it to 200.

Frustian
January 29th, 2008, 12:47 PM
Non-Hardcore, and headshot will take someone down. I can prove it to ya if want. :D

I can guarantee you that a headshot with an M16 with stopping power is not a one shot kill. They need a second shot to die. Whenever I use that class, and I point it to an enemy's head there is 2 hit indicators before they go down.

P.S. the M16 a great gun, 95% of the time if you have stopping power, it will kill an enemy in one burst, even if they have juggernaut. Even if it doesn't it's so accurate, fast firing, and with hardly any recoil that you can land another burst on them and kill them.