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manofphat
February 28th, 2008, 09:22 PM
Lots of options are available to us now. Things such as instant respawns, no crits, newer better designed customs. I'm open to ideas.

ungst
February 28th, 2008, 09:25 PM
6 v 6 no crits CAL map rotation
...would be fun to try out but i don't know if it would be popular or not

ArchAngel2
February 28th, 2008, 09:25 PM
I am really interested to try out the no crits option. I am really interested to see how it would play on a NR pub server.

I think instant respawns would only work on some maps. Dustbowl would be nutty with it. :))

Nekkris
February 28th, 2008, 09:53 PM
ALL CUSTOM MAPS ALWAYS CRIT!!

.. o wait ..

cujo
February 28th, 2008, 10:44 PM
Reserved slots only :D like a VIP server XD

Nekkris
February 28th, 2008, 10:58 PM
OMG CUJO GREAT IDEA! Maybe we could call it .... a private server ?

lol c wut i did thar!

stride
February 28th, 2008, 10:58 PM
I like the no crit option.

Frustian
February 28th, 2008, 10:58 PM
I like cujo's idea, we could at least try it and see how many people show up on it.

Are there any map voting mods for TF2 we could use instead of a rotation?

rk-
February 28th, 2008, 11:00 PM
Yeah, I'd be interested to see the 12-man, no crit, CAL rotation server. If anything, the TF2 team will use it :)

Frustian
February 28th, 2008, 11:02 PM
I think I am the only TF2 player here who likes crits, while I do not think they are suitable for competitive play, they are a nice addition to pubs. I don't know what people have against them, they seem to think that it evens out the field between good and bad players, but if anything it does the opposite, if you are doing good you will get more crits and do even better.
EDIT:
A 6v6 server would also be a good idea imo.

DrewOwns
February 28th, 2008, 11:17 PM
yes a no crit 12 man cal rotation would be really useful. i'd definitely be on there like lots

aSydiK
February 28th, 2008, 11:18 PM
12 man would be good but not for a pub tbh... I'd say 16 man if you want it small otherwise it should just be a private server.

Onawire
February 29th, 2008, 12:10 AM
32 man dustbowl/gpit/badlands. The 3 best maps all the time.

My 2 cents.

DevilShootsDevil
February 29th, 2008, 12:48 AM
32 man 24/7 CTF_Well

Just wanna know the reaction.
P.S. on a more serious note, I do agree that 6v6 is too small for a pub.

notorious
February 29th, 2008, 01:25 AM
agree with onawire...thatd be a sick lineup..mebbe even throw in warpath for kicks

MaLeK
February 29th, 2008, 01:51 AM
This is true but the no crit thing is ludacris cause its a tactical advantage/disadvantage makes aware of your surroundings/awareness that would be nonsense, yes its annoying but so is alotta other crap, i mean come on when you get a crit kill most people get turned on anyways and when they get killed by one they get pissed at it hahah

manofphat
February 29th, 2008, 05:35 AM
One of the things I could see being an issue with a smaller server is that at the end of the map if lets say, 4-5 people leave which is completely reasonable, the server will most likely empty out.

I just think that it's unrealistic to populate something like that.

iheartyou
February 29th, 2008, 07:19 AM
12 man server for a pub is a silly idea. I like onawires idea, especailly if you include warpath, would be a great change of pace. The only reason for the nocrits, would be if CAL and CEVO adopt that idea, no reason for su to play without crits if its not being done in league play.

ArchAngel2
February 29th, 2008, 07:21 AM
I think that putting Dustbowl on another server may not be a great idea. 1, 2 and 3 all have the map on them and I think it might be nice to have a server to get away from it.

I think that a 24/7 Gravelpit/Badlands/Warpath server might be something to try out.

I would love to try out a 'no crits' server and this may be the best way to do it without changing the other servers. And of course it can always be changed back.

Same thing with 'instant respawns'. I can pretty much guarantee this will be even less popular than 'no crits' but it would be interesting to see how it would work with the NR community.

I think 12 slots would be far too small for a pub. It may get used by the CAL team members and those that want to play with them but I don't think it would hold a steady load. 16 is a decent number, but again, it might be too small. I'm thinking 20 might be the magic number.

I really like the idea of a voting system. It would be nice to be able to break out of this rotation once in a while and play a custom or another map. Sometimes I just get the 2fort itch. (Not THAT often mind you :P)

Anywho, I've rambled long enough.

Let's get these ideas crystalized so we can play on a shiny new NR server!

ungst
February 29th, 2008, 08:30 AM
12 man server for a pub is a silly idea. I like onawires idea, especailly if you include warpath, would be a great change of pace. The only reason for the nocrits, would be if CAL and CEVO adopt that idea, no reason for su to play without crits if its not being done in league play.

I think CAL already said that (preseason at least) is without crits...although i may have been dreaming or something.

If its gonna be a 32 person server though id have to vote for keeping crits, if its regular / small sizes then i want to try without

jkaupp
February 29th, 2008, 09:48 AM
I think I'm with most of the team and would welcome a 6v6 no crit CAL server, but I don't think that will happen.

A 32 man large map server would be good. Warpath/Labor etc.

Xy1
February 29th, 2008, 11:02 AM
12 man server for a pub is a silly idea. I like onawires idea, especailly if you include warpath, would be a great change of pace. The only reason for the nocrits, would be if CAL and CEVO adopt that idea, no reason for su to play without crits if its not being done in league play.
/agree
/support

A 32 man rotation of the best maps (dustbowl, gravel pit, warpath... maybe badlands (not sure i like this map yet) and sometimes 2fort(with a vote mod)) would be great. You really have to keep dustbowl in there tho ;)

Are the lag issues fixed tho?!

rk-
February 29th, 2008, 11:35 AM
The problem with adding another 32-man server is the last two (gp and gp/db) never really got full that often, whereas I can gurarantee you a 12-slot will be full very often.

And yes, CAL and CEVO are going no-crit.

kary
February 29th, 2008, 03:19 PM
32 man 24/7 CTF_Well

i just threw up a little in my mouth

SniperGimp
February 29th, 2008, 04:10 PM
12 v 12 cal rotation no crit.
That's my vote. =)

Onawire
February 29th, 2008, 05:29 PM
Dustbowl has to stay, You make a big map server as has been suggested. I play 3 more for the 32 man aspect then the dustbowl aspect and I'd love some variety as its the spice of life. And no dave I don't want the kind of spice your trying to give me.

Boodah
February 29th, 2008, 05:40 PM
Noooo critttsssssss!

Onawire
February 29th, 2008, 05:56 PM
Noooo critttsssssss!

No crits is lame on a pub.

monty slick
February 29th, 2008, 06:17 PM
i just threw up a little in my mouth

:lol: Classic.

jkaupp
February 29th, 2008, 09:01 PM
Noooo critttsssssss!

Seconded.

Krythos
February 29th, 2008, 09:29 PM
criting 32 man of the bigger kickass maps. also, winston, I say we should have a forum member only server, so it would be all regulars, like they would have to acess a post only a member can for the pass, wouldnt take much to do, and we could see how many people on the forums actually join said server (bet you alot of the regulars would since all our servers are full... alot of the time when people want to get on)

manofphat
March 1st, 2008, 09:32 AM
I don't think that would be realistic Matt. It's our regulars that start populating all the other servers.

I think I'm fine with the no crits idea

ArchAngel2
March 1st, 2008, 09:38 AM
I still think we should leave Dustbowl out of the rotation on #4. I know that it can cause a big draw into the server but if you want Dustbowl, it's all you can eat in server #3. And it is still in the rotations on the other servers as well.

I like the idea of a "big maps" server. Warpath/Badlands/Gravelpit would be a good rotation and it would be really great if there was some kind of voting system. I have no idea how well that would work out. Maybe have a vote started within the last 5 minutes/last round to choose the next map. It may help to keep more people in the server when the maps change.

And we should at least try no crits out!

cujo
March 1st, 2008, 11:52 AM
No crits is lame on a pub.

No crits is AWESOME on a pub.

Thirded.

TheDeuceBox
March 1st, 2008, 02:11 PM
12 man pub, 2 private slots.
Cal Map Rotation or Map of the Week.
No Crits.
Class limits (hesitant... perhaps 2 of each class max).
Then if that works out, we could use 12 more slots for a PRIVATE SERVER.

-----------------------------------------------------------------------------------------------

For the other people:
Why don't you suggest removing the shit maps from #1 and #2 so that the good ones occur more often. As long as the rotations are offset you're more likely catch a good map between all three.
AND You could also take crits off #1 or #2.

It's hard to practice in a 24man pub with or without crits in addition with weird class arrangements and non-objective based players.

DevilShootsDevil
March 1st, 2008, 02:15 PM
Hey, here is a news flash for ya. Not everyone has to practice. Some of us just want to have fun.

ArchAngel2
March 1st, 2008, 02:51 PM
I think the point of #4 is that it's a PUB...as in public...as in we can all use it. I'm sure manofphat and others will be more than willing to put up a private server to practice on but is there really a point to having such a small pub server?

TheDeuceBox
March 1st, 2008, 04:22 PM
I think the point of #4 is that it's a PUB...as in public...as in we can all use it. I'm sure manofphat and others will be more than willing to put up a private server to practice on but is there really a point to having such a small pub server?

Well here's how it goes,
We don't have enough members to do in-house scrims in a private ever, nor are there enough scrims available in #tf2scrim to keep us going all the time, nor do we want to scrim all the time.
We (the tf2 team) want a place to practice, that isn't as strict as a scrim, but can still practice with similar conditions, player counts and classes without having to look for other players or teams to scrim against.
We don't want another 24/32man retard infested spamtacular as we already have 3 of those.

I DO want it to be public and for others to come play.

And seriously, what have we got to lose...

ArchAngel2
March 1st, 2008, 10:42 PM
I think it would be fun to try out a server with settings similar to what you will use in competitive play. I just think 12 players is pretty small.

Will the CAL team wait in this server for others to join them?

manofphat
March 2nd, 2008, 07:58 AM
I guess we could give it a shot. No harm in trying

TheDeuceBox
March 2nd, 2008, 10:20 AM
Can we keep only season maps in the rotation, we determined that warpath is a pile of shit last night and badlands is not confirmed yet.

cujo
March 2nd, 2008, 10:22 AM
Just the everlasting opinion of the TF2 community regarding NR's capabilities of providing quality TF2-entertainment. No biggie. :)

Frustian
March 2nd, 2008, 11:31 AM
If the TF2 team can't find enough people to practice with, why don't you set up a group of regulars, and give them access to the private server for the practices the TF2 team has, that way you will probably be able to practice with 6v6 against some fairly decent players.

ungst
March 2nd, 2008, 11:33 AM
If the TF2 team can't find enough people to practice with, why don't you set up a group of regulars, and give them access to the private server for the practices the TF2 team has, that way you will probably be able to practice with 6v6 against some fairly decent players.

Our private server isnt quite permanently up right now....thats the problem
The 12 person server is a good idea in theory and would be lots of fun, but sadly enough i don't think it would be full very often

TheDeuceBox
March 2nd, 2008, 01:57 PM
By no means do I expect the server to stay full all the time, but it will likely fill up with us in there. We do have regulars, but they alone aren't enough. Even on Saturday practices we can barely find enough people for an in-house scrim without including a few pubbers.

ChikenKannon
March 2nd, 2008, 02:24 PM
10 v 10
Server 1 map rotation
No Crits

It'd be nice to have a server with no crits, because crits are the great equaliz- I'm sorry I can't get through that. Crits aren't skilled or fun. It's just a way for people to be gayed. If you like frontstabs, you like crits. GG all that's all.

Frustian
March 2nd, 2008, 02:48 PM
10 v 10
Server 1 map rotation
No Crits

It'd be nice to have a server with no crits, because crits are the great equaliz- I'm sorry I can't get through that. Crits aren't skilled or fun. It's just a way for people to be gayed. If you like frontstabs, you like crits. GG all that's all.

Not really, good players/people already on a roll get more crits than bad players.

Valve also used crits to balance the weapons, and bad weapons have more chance of a crit. So by disabling crits you are unbalancing the weapons.

DevilShootsDevil
March 2nd, 2008, 02:59 PM
I love people crying about crits. I honestly do.


Not really, good players/people already on a roll get more crits than bad players.

Valve also used crits to balance the weapons, and bad weapons have more chance of a crit. So by disabling crits you are unbalancing the weapons.

Very good point, even though classes like soldier could use a little less crits, but someone like engineer just need it to survive and fight off annoying spies.

ChikenKannon
March 2nd, 2008, 03:11 PM
Yes. Because random chance is the way to make people feel like they're improving.

Also, isn't it great when pyros get melee'd? From full health?


bad weapons have more chance of a crit

What is a "bad weapon" in TF2? And how can it be bad if it has a higher chance of crit making it deadlier than other weapons? I've played DnD, making chance the biggest part of the game just makes it stupid. Why not just roll dice to figure out which team wins?

Blitz Ap0C 552
March 2nd, 2008, 03:19 PM
Fuck that. Instant respawn ALL CRITs.

Can we make every shot a crit.

Instant respawn, all crits, 2fort. :D

Frustian
March 2nd, 2008, 03:34 PM
Chiken: pyros are underpowered, it has nothing to do with crits or no crits, they will still die easily from almost any class if they can't do hit and run correctly.

Pyros get crits too, Isn't it great to be insta killed by a pyro?

"What is a "bad weapon" in TF2?" That is a bad question, have you played TF2?

I don't think crits are the greatest thing in the game, but they are fun and serve a purpose, random chance should not be in competitive play but for pubs they are fine.

ChikenKannon
March 2nd, 2008, 04:15 PM
Chiken: pyros are underpowered, it has nothing to do with crits or no crits, they will still die easily from almost any class if they can't do hit and run correctly.

I know how to play Pyro.

And yes the question still stands, what is a bad weapon in TF2? What weapon serves no purpose and has no use or any situation that it is good in UNLESS it gets a critical. Does that clarify things for you?

Onawire
March 2nd, 2008, 04:17 PM
10 v 10
Server 1 map rotation
No Crits

It'd be nice to have a server with no crits, because crits are the great equaliz- I'm sorry I can't get through that. Crits aren't skilled or fun. It's just a way for people to be gayed. If you like frontstabs, you like crits. GG all that's all.

Crits aren't an equalizer or an abuse of game mechanics like frontstabs. Crits are to promote fluid gameplay but making it easier to bust up choke points and reward you for doing damage. Are they frustrating? Sometimes hell yes, but when there flowing for me instead of against me I love them. I stand by no crits on a pub server being lame. If the NR squad needs regulars to practise with on CAL rules in a private server you can message me anytime and I'd love to have sometime playing with you guys. But on a pub I'd love to see another big server with big maps.

TheDeuceBox
March 2nd, 2008, 04:21 PM
Crits are unbalanced per class and random. When rolling the dice is deciding who wins a 1 on 1 when it should be skill, it sucks. Enough said. Back on topic.

ChikenKannon
March 2nd, 2008, 04:23 PM
Crits are unbalanced per class and random. Enough said. Back on topic.

Deuce, we are on topic. Putting crits on a server or taking them off requires you to talk about them.

TheDeuceBox
March 2nd, 2008, 04:27 PM
I guess it's on topic, but seriously... play without crits, you won't even notice. Nobody playing for the couple hours last night in our scrims noticed nor cared that there were no crits.

ChikenKannon
March 2nd, 2008, 04:28 PM
Yeah. I've never been glad to have crits, just glad to be rid of them.

Frustian
March 2nd, 2008, 04:29 PM
I know how to play Pyro.

And yes the question still stands, what is a bad weapon in TF2? What weapon serves no purpose and has no use or any situation that it is good in UNLESS it gets a critical. Does that clarify things for you?
I wasn't implying you with that statement, but most people will go pyro, and stand there with the flamethrower on you waiting for you to shoot them. The best thing I find is to set them on fire and run, then wait for your team to finish them off. That isn't always an option though. tbh you are a very good pyro. I only have ~8hrs on pyro or something though so I'm not the best judge.


Most melee weapons need crits, admit it, if you pull out a melee weapon you are hoping you get a crit, and they have like a 20% crit rate or something. They can certainly be used without a crit, but aren't exactly going to last long waiting for the 3-5 hits you need to kill anything more powerful than a demo.

The needlegun and Sasha aren't exactly that useful beyond spitting distance without crits.

ungst
March 2nd, 2008, 05:03 PM
The needlegun and Sasha aren't exactly that useful beyond spitting distance without crits.

Thats the point...they're not supposed to be...

DevilShootsDevil
March 2nd, 2008, 05:06 PM
Let's have a poll and see what the majority thinks. I still stand by crits, it's part of the game and it's random and therefore pretty damn fair. And once again, this is pub, it's for fun, get over it.
I'm pretty sure that Goldrush will be very popular and hopefully good map, and seeing as it's even bigger than dustbowl, [#4 24/7 Goldrush HLstatsX] sounds pretty good.

ungst
March 2nd, 2008, 05:14 PM
Crits can be fun, but they're not fair with respect to game play. Sure you may have the same percentage to get them, but whats fair in having someone beat, and then they turn around and crit you in the face and they have 1hp left...not fair.

if its a big (32 person) server i think crits should be on
if its normal or small (like i hope it will be :) ) then no crits

mffns
March 2nd, 2008, 05:19 PM
I think that the 12 man no crit cal map rotation is a great idea. But if your going to do that, you should have something like how cs had ESEA. ESEA was a program for people that wanted to scrim or pug, and you can find one really easily.

bellissimo
March 2nd, 2008, 05:28 PM
taking out crits is a good idea IMO, although those certain people who always get crits may notice it I think most people won't even notice it after a while.

AS far as maps go, I dont really think it matters, but I think what would be great is if there was like mffns was saying, some way to clearly join up for a scrim, even though I may not be one of the // NR guys, I have scrimmed with them before and it is very enjoyable, there should be some way to easily organise in house ones with all the members the resisitance has.

ChikenKannon
March 2nd, 2008, 06:49 PM
I'd be for making #4 Goldrush 24/7 and making either server 1 or 2 into no crits.

aSydiK
March 2nd, 2008, 07:20 PM
24/7 warpath and goldrush... first time playing warpath today... GREAT MAP!

Frustian
March 2nd, 2008, 07:28 PM
The thing with warpath is that it is so Sniper-orientated, if the middle point has 2 good snipers and a couple defenders it is very hard to cap it, anybody without an uber that pokes their head out is dead.

aSydiK
March 2nd, 2008, 09:01 PM
I guess that's why I like it so much (I'm a sniper by heart)

ArchAngel2
March 2nd, 2008, 10:59 PM
The thing with warpath is that it is so Sniper-orientated, if the middle point has 2 good snipers and a couple defenders it is very hard to cap it, anybody without an uber that pokes their head out is dead.

So uber and clean it out...by the time the snipers are back you can have the point capped.

Everyone is talking as if when 'no crits' is trialled it will be stuck on the server for ever. I just want to try it out with the NR community to see how it goes. No one is saying it has to stay. If you don't like it there are 3 other servers available to play on that have crits!

Let's just give it a try and see how it goes. It can be changed pretty quick, right mano?

Frustian
March 2nd, 2008, 11:35 PM
Arch-> That middle cap point is fairly long, by the time you reach where the Snipers are you're pretty much out of uber, and that's not counting the knockback/juggling/shooting other people on your way there. I was just playing on a team where we couldn't get the middle cap point even with double ubers, asydik was playing on the other team as a sniper, along with another person or 2, sorry i forget, you just didn't headshot me as often :P.

aSydiK
March 2nd, 2008, 11:40 PM
So uber and clean it out...by the time the snipers are back you can have the point capped.

Everyone is talking as if when 'no crits' is trialled it will be stuck on the server for ever. I just want to try it out with the NR community to see how it goes. No one is saying it has to stay. If you don't like it there are 3 other servers available to play on that have crits!

Let's just give it a try and see how it goes. It can be changed pretty quick, right mano?

Would be possible but currently warpath has like a .5 second respawn wait time.

ArchAngel2
March 3rd, 2008, 12:02 AM
Perhaps it would have been impossible for the situation you are in but there is nothing in this game that can't be countered with something else.

Is there any word on when Goldrush is coming out?

notorious
March 3rd, 2008, 03:39 AM
I'd really like to see badlands/gravelpit/goldrush rotation on server #4. The first two are maps that everyone enjoys but no one seems to play enough, and it seems by general reaction that goldrush is going to be well recieved. I've also noticed that when i go searching for a server that has gravelpit or badlands playing...i just end up getting into the server and leaving because i prefer playing with all you TNR guys :p. as for throwing dustbowl into that rotation...im up for it but i feel like #3 is enough dustbowl to go around. and as for warpath...i suppose warpath could be nice to throw in there, but i feel like warpath can get wayy too choked at the middle point at times, the team pushing more just runs into sentries in ridiculous places, and no one ever makes progress unless its a steamroll.

sooo in conclusion...gravelpit/badlands/goldrush(when it comes out) :)

manofphat
March 3rd, 2008, 06:00 AM
I'm willing to try the competitive pub thing out but I don't think that it should replace the 24/7 goldrush option.
As far as I know there's no scrim mod out for TF2.
I like crits because it makes everything more hectic (ie. I'll keep shooting someone with a bad gun in a bad situation hoping for a crit)

As of right now, changing our servers to nocrits would place us in the "custom" tab instead of the "internet" tab when you're looking for games that that's an issue.

TheDeuceBox
March 3rd, 2008, 08:11 AM
Wow, I was unaware a simple cvar would take it out of the internet tab - I suppose that is a big deal. But on the other hand, I have heard COUNTLESS times on both #1 and #2 they would like to see at least one no-crit pub. And I think you would see a large player set migrate to that no-crit server.

Also on the crit side of things, to put crits in perspective:
Imagine when playing as a soldier, if 1 in every 10-15 rockets you just automatically suicided. Derrr... if it happens randomly... it's fine amirite? That is what it's like playing on the other end of a spammy soldier/demo. Every 10-15 rockets (per soldier I might add) I might as well open up my console and type kill.
The only thing I would want crits for (maybe) are melee weapons... soldiers and demos never use them anyhow.

Mike-KT
March 3rd, 2008, 08:35 AM
Make server #1 the no-crit custom server and #4 can be the same as #1 is now. #1 is in a lot of favourites I bet

iheartyou
March 3rd, 2008, 08:39 AM
Also on the crit side of things, to put crits in perspective:
Imagine when playing as a soldier, if 1 in every 10-15 rockets you just automatically suicided. Derrr... if it happens randomly... it's fine amirite? That is what it's like playing on the other end of a spammy soldier/demo. Every 10-15 rockets (per soldier I might add) I might as well open up my console and type kill.
The only thing I would want crits for (maybe) are melee weapons... soldiers and demos never use them anyhow.

Wowza Deuce, i think you should step away from the crack pipe. I dont see your connection to suicide and crits, nor to melee weapons in general. Maybe if you typed Kill in console more often you'd stop being a baby in reguards to crits(sorry for the flame but you're being an idiot).
If you remove crits from one of the servers, you'd begin to see a different type of player emerge(as it removes the "luck" factor out of the equation). Which could be cool for sure as the entire game dynamic would change. I think that a trial run of a no-crits server would be interesting to see what kind of response you'd get from the community and new players as well. But on the other end you may lose player "appeal" as a lot of non competitive players enjoy that random chance to kill an opponent in 1 shot or clear off the entire cap point. And which server would this be most appropriate for is another question.

ungst
March 3rd, 2008, 08:58 AM
Also on the crit side of things, to put crits in perspective:
Imagine when playing as a soldier, if 1 in every 10-15 rockets you just automatically suicided. Derrr... if it happens randomly... it's fine amirite? That is what it's like playing on the other end of a spammy soldier/demo. Every 10-15 rockets (per soldier I might add) I might as well open up my console and type kill.

LOL, strange thought process you have there but it does make a good point.
...stupid random deaths are stupid

ChikenKannon
March 3rd, 2008, 09:03 AM
Wowza Deuce, i think you should step away from the crack pipe. I dont see your connection to suicide and crits, nor to melee weapons in general. Maybe if you typed Kill in console more often you'd stop being a baby in reguards to crits(sorry for the flame but you're being an idiot).
If you remove crits from one of the servers, you'd begin to see a different type of player emerge(as it removes the "luck" factor out of the equation). Which could be cool for sure as the entire game dynamic would change. I think that a trial run of a no-crits server would be interesting to see what kind of response you'd get from the community and new players as well. But on the other end you may lose player "appeal" as a lot of non competitive players enjoy that random chance to kill an opponent in 1 shot or clear off the entire cap point. And which server would this be most appropriate for is another question.


What Deuce is saying is why is luck what determines the victor? It's fine for alittle bit but after that it's more than kind of tedious. Deuce was relating the random chance of getting a critical hit with the random chance of getting a critical fail.

As I've said and has been said, a test of this would be nice. And the server I would nominate is #1 that way we'd have a nice split.

#1 TF2 Hardcore
#2 TF2 Vanilla
#3 TF2 24/7 Spambowl
#4 TF2 Big Maps

iheartyou
March 3rd, 2008, 09:27 AM
I understand the luck(random crits as the example) factor but, if thts your only factor in determing the victor in said example you demeen every player that plays the game. As every player has the same chance to crit as the next and thus its not a big deal, it happens. PS crits miss, players dodge, melee weapons are essential crits or not.
I do like where we're going with this though, and i agree that if this idea is to come into fluition then a test run is needed to gauge its response, good or bad.
On your note of server titles chicken to poke a little fun, Server 1 Hardcore should be named Softcore as all the thrill and excitment of crits is gone, make it hardcore with 100% crits, no respawn(as in diable hardcore, you die, your finished) =D haha

DevilShootsDevil
March 3rd, 2008, 10:12 AM
GUYS WATCH OUT!
Crit rocket.

ArchAngel2
March 3rd, 2008, 10:27 AM
GUYS WATCH OUT!
Crit rocket.

ARGH!

So random...

manofphat
March 3rd, 2008, 12:20 PM
Make server #1 the no-crit custom server and #4 can be the same as #1 is now. #1 is in a lot of favourites I bet

As of right now #1 is the only server that we have that's vanilla and I think it would be a smart idea to keep it that way because a lot of people like playing the game the way the developers originally intended.

#2 is already tainted with custom maps so that would be the one to change imo

Mike-KT
March 3rd, 2008, 01:38 PM
lol taint

WiseGuy
March 3rd, 2008, 03:10 PM
make #4 like #1 with no crits and 12 slots.

ChikenKannon
March 3rd, 2008, 05:53 PM
Wiseguy, 12 slots isn't worth it for a pub.

SharpShooter
March 4th, 2008, 12:02 AM
Yeah why ruin it with 12 slots.... it is a pub, not a private, but I do like the idea of making #4 like #1 but no crits

manofphat
March 4th, 2008, 06:00 AM
I may have found away to have the server stay in the internet tab instead of going to the custom tab

DrewOwns
March 5th, 2008, 01:49 PM
I love no crits.. but i wish crit melees stayed. I honestly think crit melee is the only fair crit, because it's a crit with risk involved. You are going to the most dangerous area of your opponent, it's fair that should get a chance to kill them. When playing no crit i find myself going for bottle and realizing i don't have any chance of killing when ammo happens to run out.

FrankTheTank
March 5th, 2008, 02:05 PM
the game was intended for crits and should stay that way. period:mad:

ArchAngel2
March 5th, 2008, 03:26 PM
the game was intended for crits and should stay that way. period:mad:

Wait...why would we have the option of turning them off if Valve didn't want us to?

O.o

SharpShooter
March 5th, 2008, 03:26 PM
LOL why Frank you no good at it now that you can't use your Crit buy menu?

FrankTheTank
March 5th, 2008, 05:25 PM
Wait...why would we have the option of turning them off if Valve didn't want us to?

O.o

they found that certain people do not like it and decide to give them the option, thats why when theres a server with crits off, its considered a custom game

badastronaut
March 5th, 2008, 06:35 PM
they found that certain people do not like it and decide to give them the option, thats why when theres a server with crits off, its considered a custom game
Or for league play.

Nekkris
March 5th, 2008, 06:45 PM
Or for non noobtacular action!

Anyways
24/7 Badlands/Goldrush/?Gravel pit? maybe?
oh and no crits. :)

and I'm sure there would be a mod to turn off crits so it wouldn't be a custom game?

WiseGuy
March 5th, 2008, 08:27 PM
Wait...why would we have the option of turning them off if Valve didn't want us to?

O.o

competative play

ArchAngel2
March 6th, 2008, 08:03 AM
competative play

No...that's what I meant.

Why shouldn't we turn them off it Valve gave us the option to do it...

The game wasn't meant to just be the same thing over and over. They gave us the ability to change these things so why just play with the same settings all the time.

I'm on your side guys!

NO CRITS! NO CRITS! NO CRITS!

Radiojock
March 6th, 2008, 08:16 AM
Man...
No Crits would be heaven.

iheartyou
March 6th, 2008, 09:28 AM
Wait...why would we have the option of turning them off if Valve didn't want us to?

O.o

They also give the palyer the option of pressing f-10 to escape so why dont you use it? O.o
Tis an options, options provide variety, some people like it others dont.

ArchAngel2
March 6th, 2008, 09:47 AM
They also give the palyer the option of pressing f-10 to escape so why dont you use it? O.o
Tis an options, options provide variety, some people like it others dont.

Um...ok. Go ahead and do what you like.

Why are so many people against ONE server being a no crits server when there would still be 3 others that have them? O.o

Dorkstick
March 6th, 2008, 12:17 PM
6v6 would be nice

aSydiK
March 6th, 2008, 01:30 PM
So do we have a no crit server yet?

manofphat
March 6th, 2008, 08:48 PM
Not yet.
Turns out that I won't be able to do anything on the servers with 24 slots or less as far as no crits go. VALVe is onto the plugin that we were using to move our servers back to the internet tab from the custom tab and they're going to start removing servers from the master server list all together that run that plugin

SKULLCRUSHER
March 6th, 2008, 09:10 PM
Can you say Le Ghey ?

ArchAngel2
March 7th, 2008, 07:42 AM
Can you say Le Ghey ?

Le Ghey.

Yup. I can say it.

And that really stinks. Hopefully someone will find another work around.

ChikenKannon
March 7th, 2008, 09:13 AM
Well if it keeps the same IP you can still favourite it the same way, and you can still use the !servers to connect to it from the others.

I say test it and see how popular it is. I know there'll be alot of NR people who'll play on it, and will be happy that the slots aren't filled up by the pub-tards who unstealth infront of engineers, then run at them disguised as a scout and expect not to get killed (and then complain about how "ghey" engineers are).

badastronaut
March 7th, 2008, 11:06 AM
Why is Valve being anal about the custom tab anyways? Isn't it just an easier way to find servers with custom settings?

manofphat
March 7th, 2008, 03:41 PM
All the server operators are in a tiffy about it because people never click on the custom tab to find a game.

I think what we'll do is set #4 for goldrush with some other maps maybe and start a #5 and give it a shot with the pugsauce

aka
March 7th, 2008, 05:50 PM
Not sure if anyone suggested this as I don't want to go through all 11 pages but could always try a bestinclass server. Its a custom map that's not as much player vs player but its team vs team to capture points based on the different classes abilities. Like the sniper one our on a movie platform and have to shot targets that if you miss you fall off. Scout has a jumping course, soldier/demo have a rocket/sticky jumping course (respectively, and so forth of the other classes.

Frustian
March 7th, 2008, 08:41 PM
Not sure if anyone suggested this as I don't want to go through all 11 pages but could always try a bestinclass server. Its a custom map that's not as much player vs player but its team vs team to capture points based on the different classes abilities. Like the sniper one our on a movie platform and have to shot targets that if you miss you fall off. Scout has a jumping course, soldier/demo have a rocket/sticky jumping course (respectively, and so forth of the other classes.

I'd like to try something like that.

Krythos
March 8th, 2008, 09:17 AM
Not sure if anyone suggested this as I don't want to go through all 11 pages but could always try a bestinclass server. Its a custom map that's not as much player vs player but its team vs team to capture points based on the different classes abilities. Like the sniper one our on a movie platform and have to shot targets that if you miss you fall off. Scout has a jumping course, soldier/demo have a rocket/sticky jumping course (respectively, and so forth of the other classes.

I wouldnt mind seeing that myself, it sounds like it would be an interesting game style to see a bunch of people going at it for the points as each class, and it would hone everyones skills as w/e class too.

BUT I do want to see a 24/7 goldrush when it comes out. thats my vote winston! lol

manofphat
March 8th, 2008, 11:08 AM
Yeah tbh from what I've seen I think the 24/7 Goldrush is the best option.
I'd be interested in trying that class thing out on the private server one night before putting it on one of the pubs. Could you link me to the map?

jkaupp
March 8th, 2008, 12:02 PM
http://www.fpsbanana.com/maps/44547

IMO the scout point needs more dispenser.

Krythos
March 8th, 2008, 12:06 PM
winston, you better do this on a weekend so I can join in

manofphat
March 8th, 2008, 12:08 PM
Whoever is here, hop on vent. We'll try this out in 20 minutes

aka
March 8th, 2008, 01:07 PM
That's 1c there is a version 2 out.

v2 is here
http://www.fpsbanana.com/maps/47484

manofphat
March 8th, 2008, 01:44 PM
I don't think that this map would be well suited in a pub environment personally
It's something that's fun to play once but then you lose interest

jkaupp
March 8th, 2008, 02:11 PM
Plus the Medic Haus is really disheartening to me.

badastronaut
March 9th, 2008, 12:39 PM
I would like to try bestinclass, but looks like it has already been done. Any chance of a second run?

manofphat
March 9th, 2008, 01:05 PM
How about tonight at 8?

badastronaut
March 9th, 2008, 08:42 PM
How about tonight at 8?
Tomorrow at 8? :) If you guys actually did it, I missed it... again :(

manofphat
March 9th, 2008, 08:46 PM
No we didn't end up doing it lol
I missed it too!
How about now?

badastronaut
March 9th, 2008, 08:58 PM
No we didn't end up doing it lol
I missed it too!
How about now?
Tomorrow would be better, as I can't do it now. Parents are sleeping and they don't like the noise XD But, if you don't want to do it tomorrow, that's cool. Just wanted to try it once.

iheartyou
March 9th, 2008, 10:27 PM
Deuce pointed out a great option, no crit, separate stat, map rotation (Y)(Y)

ArchAngel2
March 10th, 2008, 11:11 AM
I haven't seen server #4 used much since it came back up and since we don't know when Goldrush is going to be released yet, would it be much trouble to make #4 a clone of #1 with no crits?

I have no idea how hard it is to change this around but it would be a good use of the server until Goldrush is available and it becomes a 24/7 Goldrush server.

ungst
March 10th, 2008, 11:30 AM
I haven't seen server #4 used much since it came back up and since we don't know when Goldrush is going to be released yet, would it be much trouble to make #4 a clone of #1 with no crits?

I have no idea how hard it is to change this around but it would be a good use of the server until Goldrush is available and it becomes a 24/7 Goldrush server.

agreed...but id rather see a copy of server two :)

Xy1
March 10th, 2008, 12:14 PM
agreed...but id rather see a copy of server two :)
Yeah, if you insist on making it something like 1 or 2 (read non-spam fest), I prefer 2... more maps in the rotation = less time on well, grainary and Hydro... plus #1 was empty pretty much all week-end, whereas 2 got a lot more attention.

The only reason I've been playing #3 more is to avoid grainary, well and hydro... plus I usually have lots of fun with the people on #3. I've been playing on 2 recently... until the said hated maps show up... where i end up going back to 3.
I like the addition of Warpath... lots of fun. Lacks metal for engis tho...

I've been on a server where there is a mod that drops a full 200 metal when an engi dies and a full health pack when a medic dies... any thoughts on that mod?!

ArchAngel2
March 10th, 2008, 12:20 PM
agreed...but id rather see a copy of server two :)

You're probably right...let's make it a copy of #2 then!

ungst
March 10th, 2008, 12:23 PM
Re: what Xy1 said (i dont feel like quoting it sorry)

I like well and granary so not making any comments there :p

I don't really like hydro that much either, but its not enough to make me quit. I will say that i hate 2fort as much as you seem to dislike those maps. I used to quit every time it came on, then i gave it another shot and liked it for a month or so...now i hate it again lol.

As for the metal, i think the lack of metal / medipacks on warpath is the only thing that map has going for it. Its a pretty terrible map otherwise but at least this way you have to play with some strategy (i.e. dispensers and medics ftw)

manofphat
March 10th, 2008, 12:39 PM
I've been on a server where there is a mod that drops a full 200 metal when an engi dies and a full health pack when a medic dies... any thoughts on that mod?!

I tested it on a server and it had mad memory leaks.

I'll convert the server over to a clone of #2 with no crits next time I have some time to spare

ArchAngel2
March 10th, 2008, 04:09 PM
I tested it on a server and it had mad memory leaks.

I'll convert the server over to a clone of #2 with no crits next time I have some time to spare

Hurrah!

Let's give a cheer for manofphat!

Hip hip, hooray!

Hip, h...

Sorry, just got a bit excited.

Thanks!

badastronaut
March 10th, 2008, 06:22 PM
Hurrah!

Let's give a cheer for manofphat!

Hip hip, hooray!

Hip, h...

Sorry, just got a bit excited.

Thanks!

+1.

I hate 2fort as well, although not enough to quit. I used to hate Hydro, but I really kind of like it now. I dunno... maybe some strange form of Stockholm syndrome?

manofphat
March 11th, 2008, 08:45 AM
#4 has been converted. I have a strange feeling that I forgot to do something so let me know if anything crazy happens lol

ChikenKannon
March 11th, 2008, 09:40 AM
#4 has been converted. I have a strange feeling that I forgot to do something so let me know if anything crazy happens lol

OH GOD!! Bees!

Zero Hero
March 11th, 2008, 11:17 AM
I just saw... #4 is critless. OMGFTW!!!

ungst
March 11th, 2008, 11:18 AM
sad, i have to wait until after work to enjoy the lack of crits

Krythos
March 11th, 2008, 11:26 AM
lack of crits = ghey in come cases (no crit fire that just nerfed any chance I have at killing people as a pyro > <)

ArchAngel2
March 11th, 2008, 01:41 PM
lack of crits = ghey in come cases (no crit fire that just nerfed any chance I have at killing people as a pyro > <)

I actually find that being a pyro with no crits is a lot more fun because there is less chance of random death.

I think I will be frequenting the no crits server more!

Xy1
March 11th, 2008, 01:58 PM
I will definately have to try it out... see if no crit syringe gun wins over no crit Bottle :þ

DevilShootsDevil
March 11th, 2008, 02:16 PM
pyro rapes no crit server T_T
It's fun.. I guess, but not a lot of people play it yet.

GreenEnvy
March 11th, 2008, 02:46 PM
I play as pyro a lot, I welcome the no crits. now a lucky crit won't kill be before I get a chance to light up half their team.

ChikenKannon
March 11th, 2008, 04:07 PM
The server is custom... It's already showing that noone searches custom games.

I don't think we had anyone who was a random pubby join.

ArchAngel2
March 11th, 2008, 07:33 PM
The server is custom... It's already showing that noone searches custom games.

I don't think we had anyone who was a random pubby join.

I think part of it has to do with the fact that #4 was out of commission for so long. It just dropped off the radar.

Maybe if you put one of those notice thingies in the game where it pops up every once in a while to let them know it's there.

I had a great time on there earlier today with jkaupp and Chiken.

Burnination!

aSydiK
March 11th, 2008, 08:17 PM
Ya mano... could you include "Visit our no crit server (ip)" on our other servers that say like the visit the website and such? Like advertise it on our other servers for more randoms to come into?

DevilShootsDevil
March 11th, 2008, 08:18 PM
I think part of it has to do with the fact that #4 was out of commission for so long. It just dropped off the radar.

Maybe if you put one of those notice thingies in the game where it pops up every once in a while to let them know it's there.

I had a great time on there earlier today with jkaupp and Chiken.

Burnination!

I had a bad time there getting burned by archangel....

ArchAngel2
March 11th, 2008, 09:58 PM
I had a bad time there getting burned by archangel....

:D

I've really begun to love playing the pyro. Spreading FUD (yeah, maybe it doesn't work here but so what...) is great. It's funny to jump down in front of people and set them on fire and run. It really breaks up rushes!

jkaupp
March 11th, 2008, 10:38 PM
I enjoyed it thoroughly. The lack of crits didn't stop me from melee'ing either.

More people need to play on it though. I plan to live there.

Xy1
March 12th, 2008, 12:30 AM
So far, everytime I looked to join it was empty :S (didn'T have much time on my hands tonight)... I'll try tomorrow =)

manofphat
March 12th, 2008, 05:50 AM
Ya mano... could you include "Visit our no crit server (ip)" on our other servers that say like the visit the website and such? Like advertise it on our other servers for more randoms to come into?

Done!

cujo
March 12th, 2008, 07:32 AM
haha I say you make the ad read "Don't like crits? Why put up with that s***! Visit TNR Svr 4!" XD

aSydiK
March 12th, 2008, 01:18 PM
Done!

<3

ChikenKannon
March 12th, 2008, 04:54 PM
The chances of randoms filling up the server are slim. It's up to TNR to get in there and start it up.

jkaupp
March 12th, 2008, 08:30 PM
Could the HLstats be set up for rank/session/top10 commands on there ? I know stats are tracked, but the commands don't work.

There's a lot of people that have said that they would like to have it set up like servers 1/2 as they've a nice verbose display

manofphat
March 13th, 2008, 03:45 PM
Could the HLstats be set up for rank/session/top10 commands on there ? I know stats are tracked, but the commands don't work.

There's a lot of people that have said that they would like to have it set up like servers 1/2 as they've a nice verbose display

I'll have to do some more research on this.
It would expedite things of people could post screenshots of the rank display from #1 and #3 after 10 minutes of game play

badastronaut
March 13th, 2008, 03:50 PM
The trouble with #4 is that the commands don't work at all, as opposed to not working slightly. I'll see if I can't get you a screenshot of #2 tonight, if someone doesn't do it sooner.

jkaupp
March 13th, 2008, 04:50 PM
No getting corner critted!
No silly blast radius on critshot!
No getting one shotted by a spy!
No rapidfire heavy crits!
No getting crit sawed!
You'll just get regular sawed!

Come play on #4!

manofphat
March 13th, 2008, 09:05 PM
If the critless server stays more popular than #2 then when goldrush comes out we'll move critless to #2 and make goldrush #4

Excalabur
March 13th, 2008, 10:32 PM
If the critless server stays more popular than #2 then when goldrush comes out we'll move critless to #2 and make goldrush #4

Good times.

One request: can Warpath get canned or shortened up significantly? We lost a crowd in there tonight, and even the people that were left were complaining (I actually just left myself, 3v3 warpath is no fun).

It'll be hard for any map to do well after dustbowl, but yeesh.

jkaupp
March 13th, 2008, 11:50 PM
Actually, can Warpath be removed from Server 4 entirely ?

Everytime we've a good amount of people on it, warpath comes along and cleans it out without fail.

manofphat
March 14th, 2008, 05:39 AM
Anyone have a major issue with removing it entirely from #4?

Onawire
March 14th, 2008, 07:31 AM
Anyone have a major issue with removing it entirely from #4?

DOOO ITTTTT

ArchAngel2
March 14th, 2008, 07:38 AM
Anyone have a major issue with removing it entirely from #4?

Nope, I'd rather have people to play with on the server.

badastronaut
March 14th, 2008, 08:51 AM
Please remove it if it's getting rid of people. Server 4 is awesome :)

notorious
March 14th, 2008, 09:58 AM
everytime i wanna go on server #4 its always empty :(
saveeee me from critsss!! :(

ungst
March 14th, 2008, 10:04 AM
everytime i wanna go on server #4 its always empty :(
saveeee me from critsss!! :(

Go on vent and round up a few people. We had a pretty large game going yesterday for a while...

badastronaut
March 14th, 2008, 02:09 PM
Go on vent and round up a few people. We had a pretty large game going yesterday for a while...
And it was super fun! It's kind of weird because #2 was empty (the server I normally play on) and #4 was half full when I joined. Great stuff.

#4 really makes you play better too, I find.

ArchAngel2
March 14th, 2008, 03:16 PM
And it was super fun! It's kind of weird because #2 was empty (the server I normally play on) and #4 was half full when I joined. Great stuff.

#4 really makes you play better too, I find.

Absolutely. No more crits to worry about. It's a much more tactical game.

Hopefully Valve will stop being stupid and get rid of this stupid Custom server tab garbage.

badastronaut
March 15th, 2008, 12:20 PM
Hopefully Valve will stop being stupid and get rid of this stupid Custom server tab garbage.
If they would just allow "Custom" servers into the normal Server tab, it would really solve all the problems. I thought that the custom tab was just a way to allow users to find custom games easier, not to totally partition off these custom games from the rest of the world.