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View Full Version : Fix lag before adding new servers...



Xy1
March 8th, 2008, 03:01 PM
The lag issues have been becoming unbearable... plz fix them before thinking about adding new servers...

I've been keeping on playing on 3, hoping lag issues would be fixed but today it was getting really annoying... I went to play on a 32man db server where I have 80ms latency and it played very smoothly... whereas on server #3, where i have 35ms latency, I lag like crazy! ...and i wasn't the only one complaining about it...

ORION
March 8th, 2008, 03:04 PM
Been clocking a few hours on the NR TF2 server lately and I honestly don't know where this is coming from... any time specifically this is happening? what hours are you playing? who is your ISP? who else is having this problem?

Xy1
March 8th, 2008, 03:10 PM
was playing since 1pm till now... and especially between 3 and 4 today... was having fun playing with great players... but quit cuz of the lag

Wrenchgirl was having lag issues too... (others that complained)
Ruski and Vendetta were there too, Fourier, Sharpie... they can probably all confirm...
My isp is Videotron and I'm in Qc City
and before you guys thought there was problems with the ram or motherboard, I was playing here all the time and had no lag issues

manofphat
March 8th, 2008, 03:12 PM
The other game servers that we're adding aren't on the same box that #3 is on so that's not the issue.

I'm thinking it could have been the team balancer with a memory leak or something. I've just restarted the server. Lets see how it runs

ArchAngel2
March 8th, 2008, 03:16 PM
I have heard others complain of lag but I have never experienced them myself.

*EDIT*

I'm on Rogers in Ottawa, in case anyone needs to know.

Xy1
March 8th, 2008, 03:22 PM
I have heard others complain of lag but I have never experienced them myself.

*EDIT*

I'm on Rogers in Ottawa, in case anyone needs to know.

do you play on #3?

ORION
March 8th, 2008, 03:24 PM
do you play on #3?

I do, I'm also on Rogers, but from Barrie.

ArchAngel2
March 8th, 2008, 03:28 PM
do you play on #3?

Yes, quite frequently.

Xy1
March 8th, 2008, 03:32 PM
Just got huge lag spikes on 3... 4:30pm... Vendetta got it too

Smiley
March 8th, 2008, 03:38 PM
I don't play much on three, but whenever I go, I lag. My ISP is rogers and I'm in Ottawa.

ORION
March 8th, 2008, 03:39 PM
Quickly Batmanofphat to the log files!!!!

CynicalFate
March 8th, 2008, 03:44 PM
Yeah ill agree with xy there was quite alot of lag

Id just kinda lag and die at points and im using rogers ad according too ping and ms i really shouldnt be


and after a few rounds a good 10 people left due too the lag problems

MiNdWaRp
March 8th, 2008, 03:59 PM
#3 is pretty much the only one I play on and I play for hours at a time. I never get lag on it. I'm on Rogers Ottawa as well.

Onawire
March 8th, 2008, 04:51 PM
+1 to fixing lag issues before new servers are added/

iheartyou
March 8th, 2008, 05:17 PM
I thought that this "Lag" issue was due to the previous server problem? Its quite noticeable at tiems where either the server chokes out, crashes(looking at you skull =p), or experiences a decline in playability. I'm on Rogers in Guelph and its not the case of the isp i'm sure.

DevilShootsDevil
March 8th, 2008, 08:44 PM
I don't know if it's just me, or if it's related in any way, but from time to time my game sort of freezes. I disconnect, but then that particular server disappears from the tab. It happens very often lately, again I don't know if it's me or servers, just wanna know if anyone else has the same problem?

GreenEnvy
March 8th, 2008, 08:55 PM
I play on 3 all the time, on Cogeco in St. catharines.
I've experiences some lag where the screen will freeze for a second or so, then I've moved a few feet when it comes back.
I'm quite sure it is a server or network problem on the server end, because when I play other non TNR servers (which is quite rarely, so maybe I don't have enough experience to know for sure), it's fine.
My ping is usually sub 50ms, often around 20-30ms.

Mortivex
March 8th, 2008, 09:09 PM
#3 is pretty much the only one I play on and I play for hours at a time. I never get lag on it. I'm on Rogers Ottawa as well.

I agree - Hell, I play from Verizon in The States - I don't quite see the issue - Yeah, I get a little lag from time to time when there's 15-20 people on the screen all firing - but that's to be expected!

I'm running a 4GB, 2.6 dual-core system - maybe on your end and not the servers?

Are you using a gaming ethernet card like a "Killer" or something 'Fatal1ty?" Could be the stock card slowing you down..

MiNdWaRp
March 8th, 2008, 09:12 PM
I personally wouldn't see it being worth it to sped 250$ on an ethernet card for a few extra frames and bit less lag...

ArchAngel2
March 8th, 2008, 10:29 PM
It doesn't seem like it's on the client end. There are a number of people suffering from it and it doesn't seem like a computer setup issue.

Anyone who is experiencing the lag and can run a packet trace while in game may be able to shed more light on the issue.

DevilShootsDevil
March 8th, 2008, 11:33 PM
I just came out of server #1 (or 2 haha) and I must say that I experienced HORRIBLE lag. At one point it started jumping around like crazy so I just left.. 100% sure it's not on my end.

Sweetlou
March 8th, 2008, 11:39 PM
well if it helps out i was playing on #2 and #3 tonight and at one point for 20sec's i lagged too a point of 200+ ping but still got three kills but it was sloppy. then after the 20sec were up it was fine again. i blame the weather it happens when it snows out alot to many ppl are playing TF2 and staying at home now thats it march break =/

Landspeed
March 8th, 2008, 11:40 PM
This might be our problem

http://dntaotw.ytmnd.com/

Who's internet comes from these guys

Sweetlou
March 8th, 2008, 11:41 PM
Dave's or Blah's

GreenEnvy
March 9th, 2008, 08:41 AM
Are you using a gaming ethernet card like a "Killer" or something 'Fatal1ty?" Could be the stock card slowing you down..

The "gamer" nic's are a complete waste of money. A company saw a product no one had added a tag "gamer" and threw together some products and jacked up the price to make it seem good. I haven't seen any reviews that actually thought it was worthwhile.

For anyone with a decent system, the onboard NIC is perfectly fine.
If you have a slow system that is already struggling to run the game, then a dedicated nic, like a plain 3com gigabit nic, is a good idea, as it offloads some processing from the system.

aka
March 9th, 2008, 09:26 AM
The lag last night got pretty bad on #3 several people were complaining about it. At one point I shot someone in the head with the sniper rifle, I unzoomed moved, rezoomed for another shot and as it started charging the first shot finally registered and the guy died.

manofphat
March 9th, 2008, 09:34 AM
I ditched the server relocation plan and decided to move #3 to an alternate server all together. This should hopefully put an end to the issues.

ArchAngel2
March 9th, 2008, 10:08 AM
This might be our problem

http://dntaotw.ytmnd.com/

Who's internet comes from these guys

Didn't you know? That's what the TorEx network in 151 Front looks like. No wonder we're having such bad lag issues... :P



The "gamer" nic's are a complete waste of money. A company saw a product no one had added a tag "gamer" and threw together some products and jacked up the price to make it seem good. I haven't seen any reviews that actually thought it was worthwhile.

For anyone with a decent system, the onboard NIC is perfectly fine.
If you have a slow system that is already struggling to run the game, then a dedicated nic, like a plain 3com gigabit nic, is a good idea, as it offloads some processing from the system.

Agreed. The two onboard NICs in my PC have a PCIe connection to the motherboard so they are capable of full GigE.

I don't doubt that on an older system one of these cards may squeeze a few more FPS out of a game due to reduced load on the CPU but it's only going to be in specific cases and now with dual and quad-core CPUs available it's not even going to be a noticeable change.

If anyone has proof to the contrary then, by all means, post it.

FourierT
March 9th, 2008, 11:56 AM
Confirming the lag issue. It was a problem for me all day yesterday.

I don't think anyone's ISP is the problem. Every 5 seconds or so, the SM auto balancer kicks in is probably hogging up too many resources. Any way that can be fixed?

manofphat
March 9th, 2008, 01:44 PM
Things any better today?

SKULLCRUSHER
March 9th, 2008, 02:34 PM
I would suggest that anyone still experiencing lag issues do yourself a favour and do a tracert and see if your having any routing issues and see exactly where you get a bottle neck. The server was moved onto a new machine, so the lag issue is by no means hardware related.

GreenEnvy
March 9th, 2008, 04:31 PM
I'll keep a tracert going next time I am playing and see if I see any spikes. I haven't played today so I don't know if the new server fixed anything.

ORION
March 9th, 2008, 04:56 PM
I'll keep a tracert going next time I am playing and see if I see any spikes. I haven't played today so I don't know if the new server fixed anything.

I smell a newbie....

SharpShooter
March 9th, 2008, 04:57 PM
lol that is what I was thinking there Andrew.

SKULLCRUSHER
March 9th, 2008, 04:59 PM
GreenEnvy, you may be confused sir. Go to Start, Run, enter cmd then hit ok.

In the window the opens type tracert and the IP of the server you are having the lag issue. You will see the system retuning the results immediately. Do this when you are NOT in-game, as it has no relationship to the info you get in this operation. You can post the results here or review the information and just post the info where the hurdle seems to be.

ORION
March 9th, 2008, 05:04 PM
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

C:\Documents and Settings\Andrew>tracert 67.213.67.73

Tracing route to 67.213.67.73 over a maximum of 30 hops

1 <1 ms <1 ms <1 ms 192.168.0.1
2 9 ms 7 ms 7 ms 10.54.64.1
3 7 ms 7 ms 8 ms gw01.bawk.phub.net.cable.rogers.com [66.185.90.1
93]
4 8 ms 16 ms 7 ms gw01.bawk.phub.net.cable.rogers.com [66.185.83.2
53]
5 8 ms 7 ms 7 ms pos-1-0.gw01.basp.phub.net.cable.rogers.com [66.
185.82.6]
6 10 ms 11 ms 11 ms so-4-2-1.gw02.mtnk.phub.net.cable.rogers.com [66
.185.81.209]
7 11 ms 10 ms 10 ms so-2-0-0.gw02.ym.phub.net.cable.rogers.com [66.1
85.80.186]
8 18 ms 10 ms 9 ms gw01.mtmc.phub.net.cable.rogers.com [66.185.81.1
37]
9 10 ms 10 ms 11 ms gw-spdnetwork.torontointernetxchange.net [198.32
.245.81]
10 51 ms 38 ms 32 ms bb1.yyz02.spdnetwork.net [208.68.88.130]
11 13 ms 16 ms 11 ms 67.213.67.73

Trace complete.

C:\Documents and Settings\Andrew>


Like this.

GreenEnvy
March 9th, 2008, 06:28 PM
Lol, newbie, no.
Network admin actually.

The plan is to run pingplotter while I am playing, which keeps nice graphs of the reply times to each hop along the route. Then, note times I see lag, and check the graph to see where the delay was caused by.

The issue is sporadic, so running a one off tracert isn't going to show anything conclusive. Having a program like pingplotter that keeps a historical record is really the only useful method. Network diagnostics 101.

ORION
March 9th, 2008, 07:07 PM
Lol, newbie, no.
Network admin actually.

The plan is to run pingplotter while I am playing, which keeps nice graphs of the reply times to each hop along the route. Then, note times I see lag, and check the graph to see where the delay was caused by.

The issue is sporadic, so running a one off tracert isn't going to show anything conclusive. Having a program like pingplotter that keeps a historical record is really the only useful method. Network diagnostics 101.

Actually, I'd call it common sense 101, the idea behind getting a tracert out of you is to find out what route you folllow to the servers here, as I'm sure you very well know, however, if you're planning on running pingplotter, it might be a good idea to say you're going to be running pingplotter (as I'm sure most of us could figure out what said program can do) as opposed to saying you'll leave a tracert running, as last I check tracert was a windows specific command that ran over a fixed time interval (timeout/completion). Most people having this issue probably have little if any concern with NA software, and thus it would be a little over presumptuous of anyone here to ask them to run much over what comes with Windows or TF2. Also, tracert can be more then conclusive should it isolate only 1 common element among all affected parties, possible yes, probable no.
And this whole lecture, not to mention making me and sharp look equally presumptuous, could have been much more easily accomplished by editing 1 word in your earlier post.

GreenEnvy
March 9th, 2008, 07:29 PM
Quite true, I debated the network diagnostics 101 comment :)

Having several people run individual route traces might help, but since the issue is on/off, it also might not reveal anything.

Boodah
March 9th, 2008, 07:52 PM
He's right about tracert, likely not going to reveal much since it's so intermittant... wouldn't recommend anyone bothering with that...

But anyways, Green, you'll likely find your problem is between here:

gw-spdnetwork.torontointernetxchange.net

bb1.yyz02.spdnetwork.net

GreenEnvy
March 9th, 2008, 08:23 PM
Here is a quck 50 minute snapshot:
http://www.schiebel.ca/images/tnr1.JPG

Boodah is right. The only server that showed any real issue is the gw-spdnetwork server, with a handful of blips up over 100ms, and a bunch over 100ms.

This was run once ever 10 seconds for 50 minutes.

ArchAngel2
March 9th, 2008, 11:17 PM
He's right about tracert, likely not going to reveal much since it's so intermittant... wouldn't recommend anyone bothering with that...

But anyways, Green, you'll likely find your problem is between here:

gw-spdnetwork.torontointernetxchange.net

bb1.yyz02.spdnetwork.net

Actually, I think the point Orion is trying to make is that everyone experiencing the lag issue should run it once and post so we can see if they are all hitting the same router. (aka taking the same route to the server) If people who aren't seeing the lag aren't hitting that router then that is likely the culprit.



tracert 67.213.67.73

Tracing route to 67.213.67.73 over a maximum of 30 hops

1 123 ms 123 ms 123 ms smoothwall [10.10.1.1]
2 9 ms 132 ms 132 ms 10.102.128.1
3 130 ms 131 ms 133 ms vl-201.gw03.rchrd.phub.net.cable.rogers.com [66.185.90.113]
4 141 ms 138 ms 131 ms gi-2-1.gw01.rchrd.phub.net.cable.rogers.com [66.185.83.189]
5 23 ms 138 ms 16 ms so-4-0-2.gw02.ym.phub.net.cable.rogers.com [66.185.82.129]
6 13 ms 15 ms 39 ms gw01.mtmc.phub.net.cable.rogers.com [66.185.81.137]
7 151 ms 140 ms 140 ms gw-spdnetwork.torontointernetxchange.net [198.32.245.81]
8 16 ms 138 ms 147 ms bb1.yyz02.spdnetwork.net [208.68.88.130]
9 4294967188 ms 137 ms 16 ms 67.213.67.73

Trace complete.

Like this...

Now post others and see if there is a router to blame...

Wow, just noticed there is something odd going on with my router. O.o

Ignore the numbers I am getting, I don't experience the lag.

Boodah
March 10th, 2008, 12:15 AM
7 151 ms 140 ms 140 ms gw-spdnetwork.torontointernetxchange.net [198.32.245.81]
8 16 ms 138 ms 147 ms bb1.yyz02.spdnetwork.net [208.68.88.130]

The problem is here, for everyone.. :[

Onawire
March 10th, 2008, 12:24 AM
7 151 ms 140 ms 140 ms gw-spdnetwork.torontointernetxchange.net [198.32.245.81]
8 16 ms 138 ms 147 ms bb1.yyz02.spdnetwork.net [208.68.88.130]

The problem is here, for everyone.. :[

Can't you use your pro-gamer superpowers to fix it? Red phone to network control or something.

Come on boodah, you can DO IT.

Xy1
March 10th, 2008, 12:58 AM
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

C:\Documents and Settings\smileyface>tracert 67.213.67.73

Tracing route to 67.213.67.73 over a maximum of 30 hops

1 <1 ms <1 ms <1 ms 192.168.xxx.xxx
2 9 ms 6 ms 6 ms 10.223.xxx.xxx
3 12 ms 11 ms 13 ms 24.200.xxx.xxx
4 11 ms 10 ms 9 ms 24.200.xxx.xxx
5 11 ms 12 ms 10 ms 24.200.xxx.xxx
6 11 ms 9 ms 10 ms ia-piex-bb04-ge14-1-0.vtl.net [216.113.122.9]
7 10 ms 10 ms 11 ms ia-piex-bb04-ge4-0-0-cpe030.vtl.net [216.113.122.30]
8 12 ms 9 ms 12 ms 216.113.122.90
9 18 ms 19 ms 29 ms if-5-0.mcore3.TTT-Scarborough.teleglobe.net [216.6.115.14]
10 49 ms 203 ms 200 ms if-3-0.core1.TTT-Scarborough.teleglobe.net [216.6.98.14]
11 21 ms 19 ms 19 ms if-3-0.core2.TNK-Toronto.teleglobe.net [216.6.60.6]
12 30 ms 20 ms 19 ms 216.6.54.10
13 21 ms 24 ms 20 ms 209.58.16.10
14 23 ms 21 ms 20 ms bb1.yyz02.spdnetwork.net [208.68.88.130]
15 23 ms 21 ms 19 ms 67.213.67.73

Trace complete.

C:\Documents and Settings\smileyface> Mine seems to be different...
if-3-0.core1.TTT-Scarborough.teleglobe.net [216.6.98.14] seems to be the culprit

Did it a second time and now its fine :


Tracing route to 67.213.67.73 over a maximum of 30 hops

1 <1 ms <1 ms <1 ms 192.168.xxx.xxx
2 5 ms 5 ms 8 ms 10.223.xxx.xxx
3 9 ms 9 ms 9 ms 24.200.xxx.xxx
4 10 ms 11 ms 10 ms 24.200.xxx.xxx
5 9 ms 9 ms 9 ms 24.200.xxx.xxx
6 11 ms 12 ms 11 ms ia-piex-bb04-ge14-1-0.vtl.net [216.113.122.9]
7 12 ms 10 ms 10 ms ia-piex-bb04-ge4-0-0-cpe030.vtl.net [216.113.122.30]
8 11 ms 11 ms 11 ms 216.113.122.90
9 20 ms 19 ms 19 ms if-5-0.mcore3.TTT-Scarborough.teleglobe.net [216.6.115.14]
10 18 ms 20 ms 19 ms if-3-0.core1.TTT-Scarborough.teleglobe.net [216.6.98.14]
11 22 ms 20 ms 25 ms if-3-0.core2.TNK-Toronto.teleglobe.net [216.6.60.6]
12 22 ms 33 ms 20 ms 216.6.54.10
13 20 ms 21 ms 19 ms 209.58.16.10
14 19 ms 20 ms 21 ms bb1.yyz02.spdnetwork.net [208.68.88.130]
15 24 ms 19 ms 20 ms 67.213.67.73

Trace complete.
Guess I was lucky to catch it the first time...

ah crap... and I tried a third time and get another spike :


Tracing route to 67.213.67.73 over a maximum of 30 hops

1 <1 ms <1 ms <1 ms 192.168.xxx.xxx
2 9 ms 6 ms 5 ms 10.223.xxx.xxx
3 10 ms 10 ms 10 ms 24.200.xxx.xxx
4 10 ms 11 ms 10 ms 24.200.xxx.xxx
5 11 ms 11 ms 12 ms 24.200.xxx.xxx
6 38 ms 15 ms 9 ms ia-piex-bb04-ge14-1-0.vtl.net [216.113.122.9]
7 15 ms 10 ms 11 ms ia-piex-bb04-ge4-0-0-cpe030.vtl.net [216.113.122.30]
8 10 ms 10 ms 11 ms 216.113.122.90
9 21 ms 23 ms 19 ms if-5-0.mcore3.TTT-Scarborough.teleglobe.net [216.6.115.14]
10 21 ms 19 ms 21 ms if-3-0.core1.TTT-Scarborough.teleglobe.net [216.6.98.14]
11 20 ms 19 ms 20 ms if-3-0.core2.TNK-Toronto.teleglobe.net [216.6.60.6]
12 22 ms 33 ms 19 ms 216.6.54.10
13 54 ms 199 ms 203 ms 209.58.16.10
14 21 ms 19 ms 25 ms bb1.yyz02.spdnetwork.net [208.68.88.130]
15 20 ms 21 ms 19 ms 67.213.67.73

Trace complete.

I did a ping 209.58.16.10 -t for about a minute and got this :
ping 209.58.16.10 -t

Pinging 209.58.16.10 with 32 bytes of data:

Reply from 209.58.16.10: bytes=32 time=24ms TTL=244
Reply from 209.58.16.10: bytes=32 time=21ms TTL=244
Reply from 209.58.16.10: bytes=32 time=19ms TTL=244
Reply from 209.58.16.10: bytes=32 time=23ms TTL=244
Reply from 209.58.16.10: bytes=32 time=19ms TTL=244
Reply from 209.58.16.10: bytes=32 time=19ms TTL=244
Reply from 209.58.16.10: bytes=32 time=23ms TTL=244
Reply from 209.58.16.10: bytes=32 time=147ms TTL=244
Reply from 209.58.16.10: bytes=32 time=154ms TTL=244
Reply from 209.58.16.10: bytes=32 time=166ms TTL=244
Reply from 209.58.16.10: bytes=32 time=192ms TTL=244
Reply from 209.58.16.10: bytes=32 time=24ms TTL=244
Reply from 209.58.16.10: bytes=32 time=21ms TTL=244
Reply from 209.58.16.10: bytes=32 time=20ms TTL=244
cut ...too many characters... limit 10000 per post :(
Reply from 209.58.16.10: bytes=32 time=21ms TTL=244
Reply from 209.58.16.10: bytes=32 time=22ms TTL=244
Reply from 209.58.16.10: bytes=32 time=149ms TTL=244
Reply from 209.58.16.10: bytes=32 time=160ms TTL=244
Reply from 209.58.16.10: bytes=32 time=171ms TTL=244
Reply from 209.58.16.10: bytes=32 time=183ms TTL=244
Reply from 209.58.16.10: bytes=32 time=150ms TTL=244
Reply from 209.58.16.10: bytes=32 time=22ms TTL=244
Reply from 209.58.16.10: bytes=32 time=19ms TTL=244
Reply from 209.58.16.10: bytes=32 time=21ms TTL=244
cut...
Reply from 209.58.16.10: bytes=32 time=21ms TTL=244
Reply from 209.58.16.10: bytes=32 time=22ms TTL=244
Reply from 209.58.16.10: bytes=32 time=209ms TTL=244
Reply from 209.58.16.10: bytes=32 time=30ms TTL=244
Reply from 209.58.16.10: bytes=32 time=20ms TTL=244
Reply from 209.58.16.10: bytes=32 time=37ms TTL=244
Reply from 209.58.16.10: bytes=32 time=21ms TTL=244
cut...
Reply from 209.58.16.10: bytes=32 time=23ms TTL=244
Reply from 209.58.16.10: bytes=32 time=21ms TTL=244
Reply from 209.58.16.10: bytes=32 time=22ms TTL=244
Reply from 209.58.16.10: bytes=32 time=204ms TTL=244
Reply from 209.58.16.10: bytes=32 time=179ms TTL=244
Reply from 209.58.16.10: bytes=32 time=187ms TTL=244
Reply from 209.58.16.10: bytes=32 time=123ms TTL=244
Reply from 209.58.16.10: bytes=32 time=20ms TTL=244
Reply from 209.58.16.10: bytes=32 time=21ms TTL=244
Reply from 209.58.16.10: bytes=32 time=20ms TTL=244
Reply from 209.58.16.10: bytes=32 time=21ms TTL=244
Reply from 209.58.16.10: bytes=32 time=20ms TTL=244
Reply from 209.58.16.10: bytes=32 time=19ms TTL=244

Ping statistics for 209.58.16.10:
Packets: Sent = 146, Received = 146, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 19ms, Maximum = 209ms, Average = 35ms
Control-C
Checked it out and that ip belongs to Teleglobe http://www.dnsstuff.com/tools/whois.ch?ip=209.58.16.10
I tried for 216.6.98.14 as well for a few minutes but got avg 20ms... I'd have to let it run longer but it's getting late ;)

GreenEnvy
March 10th, 2008, 06:03 AM
Whatever the cause, it doesn't look like it's an overloaded router/connection, because it's just intermittently spiking, not constantly slow. Could be anything from a configuration issue on a router, to a bad port/nic, to some weird electrical noise (though thats less likely as that usually causes packet loss, which I didn't see any of other then that 1 packet)

ArchAngel2
March 10th, 2008, 07:23 AM
For those who experience the lag:

Does it happen at somewhat regular intervals?

How long does it last for?

Do you have any idea when it started?

wrenchgirl
March 10th, 2008, 10:35 AM
For those who experience the lag:

Does it happen at somewhat regular intervals?

How long does it last for?

Do you have any idea when it started?


Whatever the cause, it doesn't look like it's an overloaded router/connection, because it's just intermittently spiking, not constantly slow. Could be anything from a configuration issue on a router, to a bad port/nic, to some weird electrical noise (though thats less likely as that usually causes packet loss, which I didn't see any of other then that 1 packet)

Xy was right in that I get lag spikes too, its very intermittent and usually doesn't last long enough for me to complain. I think I noticed a week or two ago.

ArchAngel2
March 10th, 2008, 10:40 AM
Hey manofphat...could it be the auto-balancer that is causing this lag?

I don't know what kind of changes you have made on the servers recently but this seems like the only big change. I know it's not affecting everyone but it might be worth trying to disable it for a few hours to see if the lag subsides...

manofphat
March 10th, 2008, 12:47 PM
I'll be disabled on #3 on the next map change. I don't think it's the culprit though

GreenEnvy
March 10th, 2008, 08:53 PM
I only played for about 15-20 minutes tonight, but it did seem better. Thats not long enough to tell for sure though.

Blarg
June 18th, 2008, 11:38 PM
I played today on server 3 for a few hours. I had no connection problem with it. The day before I was playing on server 4 and I got a connection problem about every min, so I left. So I think it's something that was tweaked in 4 that wasn't on 3 or vice versa.

Boodah
June 18th, 2008, 11:47 PM
Still getting really bad server choke ( maxed at 50 ) and the server is still not able to hold 66 ticrate.. dropping to 30.. very inconsistant and choppy.. shots don't register etc.

http://gsxr.ca/random/choking.jpg

iheartyou
June 19th, 2008, 12:12 AM
yup, server is becomming very inconsistent. makes playing on it sometimes fairly painstacking.

notorious
June 19th, 2008, 01:32 AM
playing on the private servers, the ticrate is horribly visible. rockets fly MUCH slower than they should, just messes up timing and everything.

Fabulous D
June 19th, 2008, 04:29 AM
If theres one thing i hate... its "painstacking" ... i mean exactly how high can one be expected to stack his pain???

Boodah
June 19th, 2008, 02:23 PM
Hopefully this will be looked at soon?

iheartyou
June 19th, 2008, 02:24 PM
Hopefully this will be looked at soon?

please someone get on this

ORION
June 19th, 2008, 02:27 PM
Only person who can do anything in this regard is ManofBusy (http://www.northernresistance.com/forum/member.php?u=2) :/ Hopefully he finds time to make the necessary adjustments soon.

Boodah
June 19th, 2008, 02:39 PM
Maybe he could recruit more admins that can help him maintain the servers??

Blarg
June 24th, 2008, 12:15 AM
Looks like it's been fixed now. So far no problems on 24/7 goldrush :D

Onawire
June 24th, 2008, 07:37 AM
24/7 dustbowl and private 2 are still having serious problems.

badastronaut
June 24th, 2008, 09:45 AM
Pub 2 seems to crash almost every night on Mach4, resetting to 2Fort, at least as far as I've gathered.

null
June 24th, 2008, 10:02 AM
Looks like it's been fixed now. So far no problems on 24/7 goldrush :D

You're kidding, right? Was on the Goldrush server last night, when it started crashing/freezing up like mad over a period of 20 or so minutes. And, yeah... one've the rotation servers keeps crashing back to 2fort. Joy!

*takes out the manowhip* :P

Lopert
June 24th, 2008, 10:28 AM
You're kidding, right? Was on the Goldrush server last night, when it started crashing/freezing up like mad over a period of 20 or so minutes. And, yeah... one've the rotation servers keeps crashing back to 2fort. Joy!

*takes out the manowhip* :P

It would be REALLY nice if the default wasn't 2fort :S

Boodah
June 24th, 2008, 10:31 AM
It's the demo recording problem again. You record a demo, it crashes the server. Choke still 50, ticrate still dropping to 30.

iheartyou
June 24th, 2008, 03:13 PM
bump, Prays to the server fixing Lords, Monoserverfix?
why oh why have you forsaken us?
**Auto-merged Double Post**

Looks like it's been fixed now. So far no problems on 24/7 goldrush :D

ps plz dont post if you dont know what you're talking about

Onawire
June 24th, 2008, 03:28 PM
Yeah could we get SOME word from admins on when the servers MIGHT be fixed?

Boodah
June 24th, 2008, 04:49 PM
Need moar admins. Helppppppppppp

Blarg
June 24th, 2008, 05:31 PM
bump, Prays to the server fixing Lords, Monoserverfix?
why oh why have you forsaken us?
**Auto-merged Double Post**


ps plz dont post if you dont know what you're talking about

Hey all I know is that I had extreme problems in the past and now they are all gone. So if the problem was on my side; my bad, if not then it was fixed. It sounded like alot of ppl had a similar problem as me, so I posted my findings.

Boodah
June 24th, 2008, 07:17 PM
No worries man. Just turn on net_graph 4. You'll see choke is 50 in battles, and server ticrate going from 66 on the right hand side down to 33. Both are bad things.

m0interactive
June 24th, 2008, 08:28 PM
Boodah and I tested it out as well, I will confirm choke on battles is around 50 and tickrate around 30. Happens always..



C:\Users\m0>tracert 67.213.67.73

Tracing route to 67.213.67.73 over a maximum of 30 hops

1 <1 ms <1 ms <1 ms 192.168.0.1
2 9 ms 8 ms 7 ms 10.105.32.1
3 8 ms 9 ms 10 ms vl-201.gw03.rchrd.phub.net.cable.rogers.com [66.185.90.113]
4 8 ms 7 ms 9 ms gi-2-1.gw01.rchrd.phub.net.cable.rogers.com [66.185.83.189]
5 13 ms 15 ms 13 ms gw01.ym.phub.net.cable.rogers.com [66.185.83.117]
6 16 ms 13 ms 13 ms pos-3-0.igw01.front.phub.net.cable.rogers.com [64.71.240.29]
7 15 ms 17 ms 14 ms gw-spdnetwork.torontointernetxchange.net [198.32.245.81]
8 37 ms 14 ms 16 ms bb2.yyz01.spdnetwork.net [208.68.88.2]
9 13 ms 13 ms 13 ms 67.213.67.73

Trace complete.

Boodah
June 24th, 2008, 08:41 PM
Server side bro : (

Boodah
July 7th, 2008, 12:54 AM
Anyone? Been 3 weeks haven't heard about this being looked at. Recording demos was crashing the server again, and server ticrate dropping to 30 in battles and still choking to 50.

WiseGuy
July 7th, 2008, 01:45 AM
i experienced some lag after spending like 12 hours on the pub on the weekend

iheartyou
July 7th, 2008, 01:59 AM
Its fairly significant especially after playing on private servers @ 66 tic consistent and 0 choke.
This can't continue to go unnoticed.

Mike-KT
July 7th, 2008, 10:00 AM
Had some massive hiccups last night

Smiley
July 7th, 2008, 11:01 AM
Had some massive hiccups last night

Yeah, like f*cking massive.

manofphat
July 7th, 2008, 01:19 PM
The recording issue should be fixed.
I'll be doing some work on the servers this afternoon.

aSydiK
July 7th, 2008, 01:20 PM
<3 mano

Cleavage Monkey
July 7th, 2008, 01:22 PM
<3 mano

Ditto

manofphat
July 7th, 2008, 03:01 PM
The recording issue should be fixed.
I'll be doing some work on the servers this afternoon.

The recording issue is not fixed as of yet but a fix has been found.
The servers should run a lot smoother now and are set to automatically update when they are restarted.

badastronaut
July 7th, 2008, 06:12 PM
The recording issue is not fixed as of yet but a fix has been found.
The servers should run a lot smoother now and are set to automatically update when they are restarted.
<3 mano

Boodah
July 8th, 2008, 02:35 PM
Hey thanks for the update. Looks like the problem is still there though. Ticrate all over the place ( dropping to 30 ).. 50 choke in battles.

What's CPU usage hitting with the new private servers etc?

http://www.gsxr.ca/random/chokin2.jpg

iheartyou
July 8th, 2008, 05:21 PM
hey boodah, what game is that? looks neat ;)
ps - fix server pwweese

Sweetlou
July 8th, 2008, 05:27 PM
The recording issue is not fixed as of yet but a fix has been found.

lol ppl found that out the hard way and its cleaned out server 3 last night for about 10 mins need that back if epic battle's are happening. Tcdoh im looking at u :mad:

Mortivex
July 8th, 2008, 05:52 PM
You know, I live the farther away from the server than 90% of the regulars, and I hardly see the issues that always seem to be complained about. Of course I see when it crashes (maybe once a day?), but a lot of the time it'll 'crash' and me and maybe 3-4 people will be left playing wondering where everyone went...and I'm just on dsl.

I play nightly during 'primetime' and I always hear people complaining about lag - I don't see it...I don't play with the stats up showing me fps and ticrate and all that, but it's always smooth and playable.

Lately though, I will say upon switch from red/blue, I get 'connection problems' and the disconnect countdown, but then it just resolves itself.

Sweetlou
July 8th, 2008, 05:54 PM
Lately though, I will say upon switch from red/blue, I get 'connection problems' and the disconnect countdown, but then it just resolves itself.

that "should" be fix now

Mortivex
July 8th, 2008, 05:57 PM
I was on as early as 2 hours ago and unless it was fixed between 4-6p today - it's not :/

*edit* I STAND CORRECTED - patch incoming..

Sweetlou
July 8th, 2008, 06:31 PM
UPDATE THE SERVER NEED TOO KILL BLAH!

SKULLCRUSHER
July 8th, 2008, 06:31 PM
I have had very little issues of lag or the feeling of choke. While putting netgraph up may show some strange numbers they have very little effect that I physically notice. Those same numbers pointed out if played in CSS would render the game unplayable, yet in TF2 it is barely noticeable. Maybe its your weird config. Who knows. Im sure when Winston gets some further time he will double check just to be sure.

Boodah
July 8th, 2008, 07:57 PM
Because in CSS every 'class' is aiming for the head. TF2 it's mostly noticable to snipers. I'm not the only one that's seeing it so I doubt it's my config. I can play on other servers fine that get 0 choke and hold 66 ticrate.

In battles if you pay attention rockets and pipes that are flying you'll see how choppy they are on your screen.. : (