View Full Version : Sweet map that should be added to the rotation
Calamity Gundam
May 6th, 2007, 01:49 PM
http://www.cstrike-planet.com/maps/960
DM_Bloodarena3
I played this with my old clan when I first started CSS. Was a really good map, but I somehow forgot about it. Today I had an urge to play it and went searching. Found it too!
Only ~1Mb download, 28 spawn points, dm style map.
Would not hurt to add it to the AWP server for something diff to play on.
Lemme know what you guys think!
gOOCH
May 6th, 2007, 01:56 PM
i used to play this over 2 years ago with deagles and shotguns only, its a pretty fun map
WiseGuy
May 6th, 2007, 02:07 PM
looks good for DM i say
manofphat
May 6th, 2007, 02:46 PM
http://www.northernresistance.com/forum/faq.php?faq=smain#faq_s9 ?
RANDOM H3RO
May 6th, 2007, 04:58 PM
Oh yeah, that map, that map is pretty badass.
Calamity Gundam
May 6th, 2007, 05:21 PM
It meets the criteria as far as I know, Manofphat.
manofphat
May 6th, 2007, 05:44 PM
Alright then. I'll start my testing then
gOOCH
May 6th, 2007, 05:53 PM
no that map will be horrid for dm, i only played on round based
once theres 8+ people it will be OMG SPAWN IN UR FACE
manofphat
May 6th, 2007, 05:54 PM
so you're suggesting that we only have it on the regular server gooch?
RANDOM H3RO
May 6th, 2007, 06:22 PM
I played a Gungame on it with about 20 people Gooch, no issues with it, given JUST like any other map you sometimes spawn close to where you died it's a badass map.......infact the more people on it the more interesting it gets.....
gOOCH
May 6th, 2007, 06:25 PM
i think the map is way to small for deathmatch when u have 20 people
turn the dm server into a blood arena, aim and other small fun maps server
ORION
May 6th, 2007, 06:32 PM
It's essentially an AIM map, with no objectives. Having played it rigorously on the WMD GunGame servers I can't suggest it for FF or DM, not because it's bad, but because it doesn't reflect the intentions of the servers.
gOOCH
May 6th, 2007, 06:37 PM
it was classified as a fight arena map, fy_bloodarena, but its only good with shotguns and deagles imo
Calamity Gundam
May 6th, 2007, 07:12 PM
Hrmm, it does seem to fall into a strange category. then again so does that orange lego-type map, and stone castle?
both good maps, and nice for a change from the usual defuse/hostage maps.
As far as the gg goes the server is RARELY full, so it should work out good.
SKULLCRUSHER
May 10th, 2007, 07:34 PM
Winston, as requested I checked it out. Very small map and I would not recommend for DM personally, however would probably work well on the AWP server rotation. See the remaining answers below.
* The map must not change any server CVAR's: Doesnt as far as I am aware.
* The map cannot include any weapons on the ground: Doesnt
* The map cannot include any advantage points where it's nearly impossible to kill someone in that spot: Points are equal on both sides.
* The map cannot favor one side (such as Terrorists on de_assault or Counter-Terrorists on de_dust): Equal sides - no favouring.
* The map size cannot exceed 25MB: Doesnt exceed.
* The map size should be sized for 20 players: 20 should be fine, but hectic at times perhaps.
* The map must be bot-friendly: Should be fine.
* Hostages should work completely (not getting stuck): Non-Hostage Map
* The console can't contain any errors: Non noted.
Fabulous D
May 11th, 2007, 04:41 AM
cool! now if ppl would only vote in texture palace more often!!!
Calamity Gundam
May 11th, 2007, 07:40 PM
Add to rotation when you can plz, everyone wants to play this map again :D
SKULLCRUSHER
May 11th, 2007, 09:02 PM
It will take some time to add Adam. There are some major updates to the TNR VBulletin website, which is extensive and will eat up alot of Winstons time.
Calamity Gundam
May 14th, 2007, 08:05 PM
Ohh, ok. Thats a 10-4. Winston, you better hire an assistant. Pay them in reserved slots :P
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