PDA

View Full Version : June 12 Steam update



Mike-KT
June 12th, 2007, 07:56 PM
Pure Servers
Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here (http://developer.valvesoftware.com/wiki/Pure_Servers).Source Engine
In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
Fixed a server performance problem with queued packets
Increased the maximum rate to 1 megabyte
Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
Cheat protected many cvars and commands
Removed cl_restrict_server_commands to prevent clients from being redirected
Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
Fixed a client crash during authentication
Fixed a crash when mashing the ~ key on disconnect
Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
Fixed the free roaming camera in SourceTV demos
Fixed cl_language archiving itself and not updating correctly when the language changed
Fixed a voice recording bug that could cause voice dropouts
Fixed a rare crash when spectating in Counter-Strike: Source
This update destroyed a few Empires Server configs, any problems here?

SKULLCRUSHER
June 12th, 2007, 08:26 PM
I dont think our server will be updated until tomorrow. I guess we will find out then.

Mike-KT
June 12th, 2007, 08:52 PM
Also, what's with this addition?


Increased the maximum rate to 1 megabyte
What kind of rate are they talking about?

Wesley Crusher
June 12th, 2007, 10:01 PM
Ah cool, mano I was wondering if you could update our SiD private server too when you get the chance. We had some scrims with people requesting sv_pure to be on.

WiseGuy
June 13th, 2007, 02:43 AM
whats sv_pure?

Landspeed
June 13th, 2007, 06:22 AM
read the link above

The Killing Joke
June 13th, 2007, 08:53 AM
There's a link to a Pure Pwnage video here (http://www.youtube.com/watch?v=oHg5SJYRHA0) that explains it.

ichiban
June 13th, 2007, 09:59 AM
you bastard i fell for it again..... :/

The Killing Joke
June 13th, 2007, 10:04 AM
Purely Pwned. :))

silence
June 13th, 2007, 10:47 AM
lemme guess? that was the rick roll video?

gOOCH
June 13th, 2007, 02:25 PM
i think pure makes sure all ur textures are the same and correct for every player, so if we go pure we can stop a lot of wall hackers that easily go un detected, but it wont allow people to have skins i think

ORION
June 13th, 2007, 02:49 PM
Last I checked you weren't allowed to have skins in CAL anyway.

SKULLCRUSHER
June 13th, 2007, 04:04 PM
From what I understood part of that includes client side to be forced to server side settings, which hopefully includes things like rate, updaterate and cmdrate.

gOOCH
June 13th, 2007, 04:23 PM
i dont think so, z block makes sure rates and other things are correct, and i know pubs out there that already automatically change ur rates to what ever they want

pure is for files like textures on the walls which is normally undetectable, trust me

Revenant
June 13th, 2007, 04:53 PM
Just to throw my 2 cents in, I think enabling sv_pure on the server is a good idea. If nothing else, it will even the playing field by disallowing transparent wall textures, resized/recoloured player skins, etc. As far as I understood, it can be enforced selectively, so reskinned guns (for instance) could be allowed.

manofphat
June 13th, 2007, 04:56 PM
Once I read a little more about it I'll be enabling it on the servers.

manofphat
June 23rd, 2007, 01:47 PM
The servers should now have sv_pure enabled.

Wesley Crusher
June 24th, 2007, 09:56 AM
Schwing!