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  1. #41
    Join Date
    Jan 2008
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    Ann Arbor, MI
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    MCCXXXIX
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    Re: Rebuilding the TNR TF2 Community

    Thanks to everyone for the great comments so far. I figured I'd just give my feedback on a few of the points raised.

    With respect to those suggesting map, server name, or plugin tweaks I believe that these are possibly necessary, but not sufficient conditions to revive the pub community. I think we've moved well beyond that point and need an additional shock; however, having the proper plugins, etc. will allow us to retain new players that we bring in. In particular, I like many of Kablam's suggestions. As to team stacking, that's been pretty much fixed on the TNR servers. Jeff, Matt, and Ajay were in the same room playing TF2 together the other day and it took them ages to all get on the same team.

    Sharp, I agree that the history of the CSS server is relevant. That's why I don't think we should rely on the "good will" of long-time community members to spontaneously fill our servers and revive them. That's how we get them filled up every once and a while for a few hours, but it's not a long term solution. I believe that creating incentives for sponsored teams to fill the servers (the 1-2 pubs and 2 comp pubs) will help solve this problem. It's also why I suggested the trade server. I understand why folks don't like the idea; it's pretty "dirty" and may not attract the "right type of people", but it would attract people.

    Derfel, as to the narrowing of options, this proposal limits our number of standard public servers from 4 to 1 or 2. However, I hope that these servers will have voting enable. In addition, some non-competitive players may enjoy the diversity offered by B-Ball or the MGE training mod. My belief is that by fostering the competitive end of the community we can revive the "public" end.

    jk, I agree entirely. I think we should go with B-Ball and the MGE mod.

    As to Pprt's point, I agree that we could use another op or two. The community has lots of trustworthy folks and we'll get more work done if we let more folks help out. Speaking to Derfel's second post, I am already a pub/pug admin and don't think I should be a server op; the community has plenty of folks who would be more qualified than me.

    Again, thanks for everyone's comments and let's keep it civil.
    Last edited by Gorbachev22; December 6th, 2010 at 09:27 PM.

  2. #42
    Join Date
    May 2008
    Location
    Windsor, Ontario
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    CXLII
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    Re: Rebuilding the TNR TF2 Community

    I like the idea of B-ball and MGE mod.

  3. #43
    Join Date
    Dec 2007
    Location
    Kingston, ON
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    CMXXIV
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    $175.00

    Re: Rebuilding the TNR TF2 Community

    If you do run a Bball server: 24/7 ctf_ballin, "instant" respawn (ie: Killcam disabled, 2 sec respawn delay), 3v3, Soliders only.

    Any server thats ever tried to run demos (for moeb, who always asks this question), ends up dying because people either a) use stickies other than jumping b) use the targe (and can't pipe jump for the life of them)

    If you need someone to admin for that, I'll happily volunteer.

  4. #44

    Re: Rebuilding the TNR TF2 Community

    My team did ESEA-O last season and we finished 19th and went 9-7. We're looking to play again next season, so if you wanna talk details shoot a PM my way.

  5. #45
    Join Date
    Apr 2008
    Location
    scrambling pugs
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    VMCMLXI
    Donated to Date
    $185.88

    Re: Rebuilding the TNR TF2 Community

    That's a pretty good record admiral. What's your team's name?

  6. #46

    Re: Rebuilding the TNR TF2 Community

    Our team name is Team momenTum but we were called jump_yucca during the season

    http://esea.net/teams/42184

  7. #47
    Join Date
    Mar 2007
    Location
    Waterloo
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    VMMCMXCII
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    $33.38

    Re: Rebuilding the TNR TF2 Community

    promoting a map ?


  8. #48

    Re: Rebuilding the TNR TF2 Community

    Hahaha, nope. cbear of EG paid for our league fees so he changed our team name to jump_yucca

  9. #49
    Join Date
    Mar 2007
    Location
    Mississauga
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    MMMMLXXII
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    $145.99

    Re: Rebuilding the TNR TF2 Community

    sponsoring admirals team could help promote the NR servers/community

  10. #50
    Join Date
    Nov 2007
    Location
    London, ON
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    VCCXXXVII
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    Re: Rebuilding the TNR TF2 Community

    ... if only we had a program for doing such things.

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