Fallout 3: First look.
Ok, so Fallout 3 came out yesterday in Amurika, and I couldn't have been more excited and concerned at the same time. On one hand, Bethesda has made some good games, on the other, I was concerned what they would do with FO3.
On one hand, there was the new perspective, a needed evolution in my book, so I will not judge to harshly on that. My main concerns were A: V.A.T.S, and B: Non-combat playthroughs.
So I boot-up the game and I am treated to the good-ol' "War never changes" speech(from the original dude), and then I was born. I emerge head first(and in first person veiw) from the womb, the Doctor checks if I am a Boy, or a Girl; I choose boy. Then you go into your standard char. creation screen, picking your hair style, racial origin, etc. etc. I went with a black guy with blue hair and a mohawk.(Keep in mind they let you do this through a "What will you look like in the future" screen) Soon I am 1 year old, pressing buttons like A will cause me to ramble with goo's and gaa's, I then picked up a book named "Your S.P.E.C.I.A.L" and I then choose my stats. Not wanting to fool around too much, I simple put points into luck and agility(Taking 2 out of charisma). Then it's onto my 10th year where I learn some basic combat, then onto year 16 where I take a (kinda pointless, yet funny) test. This determined what my tag skills would be, but like I pointed out, it is useless due to the fact the teachur lets you edit your tag skills. Finally I was 19, and my father escaped the vault, and I eventually followed.
Now, while the begining is linear, once you exit the vault, you are givin a slight nudge in the main story direction(the town called Megaton), but that's it, you can go do what you want. While you can just smell the Oblivion reeking off the game, It does take most of the things one would not like about the game, and fixes them. For example, Oblivion changed depending on your level, but in Fallout, you wander into the wrong place and you will have to deal with a couple of super mutants. Another thing is the slightly repetitive terrain, while they had no excuse for it in Oblivion, in Fallout you can never blame it for that, since you know, the A-bombs and all.
Now I want to talk about the lack of Optional traits, any vetern will tell you what these are, but I will tell you now. Optional traits on the character creation screen of FO1/2 would give you bonuses at a cost, Finess might increase your crit chance, but lower your base damage, while there was always bloody mess, the greatest RPG skill ever(fans rejoice, Bloody mess is back, but you must be level 6 to get it). So while Optional traits are gone, they live on in Perks(Which you can get every level)
Now to move onto my first concern, V.A.T.S. In the old fallouts, you could spend extra action points and take a aim at a part of the enemies body, you could hit their arm to make them drop a weapon, or take a risky headshot for massive damage. In essence V.A.T.S does the same thing in FO3, but since your regular attacks take no action points anymore, V.A.T.S is the only reason they exist. Anyways, V.A.T.S works well into the combat, providing shots in slow-mo. While melee weapons can't target specific parts, they can deliver blows that will usually result in you dodging a few moves. Once you have spent some Action points, they regenerate at a decent pace, but don't to run, enemies are quicker then you, so it is a nice balence to avoid a hit and run tactic.
So far, I can tell they obviously based this off oblivion, but that's the only presense it makes, Everything feels like it belongs in the fallout universe, from a paranoid Overseer, to a man who offered me a job to detonate a nuke, It all felt like it belonged.
Last edited by Johnzgame; October 29th, 2008 at 12:05 PM.
Reason: speeling fixing
70+ hours spent in FO3 and counting
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