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  1. #1

    Suggestion for NR1 or 2

    I am a big fan of gravelpit style control point. You know the attack defense style with non-sequential first points, along with no stages (like dustbowl).

    Ok anyways no imagine this server rotation.....

    cp_gravepit
    cp_broma
    cp_steel
    cp_junction

    Thats pro right there.

    On the other server you can have standard sequential style CP maps like

    cp_well
    cp_granary
    cp_badlands

    etc etc.

    Those would go well with the mega ownage servers (24 dustbowl, 24 payload)

    Now you have 4 servers and you have 4 distinct categories.

    Just a suggestion.

  2. #2
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    Re: Suggestion for NR1 or 2

    steel is terrible, however i applaud how you left out egypt
    It's a good idea though
    ...servers could really use a change (I really don't like the current #2 rotation)

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    Re: Suggestion for NR1 or 2

    Quote Originally Posted by ungst View Post
    steel is terrible, however i applaud how you left out egypt
    It's a good idea though
    ...servers could really use a change (I really don't like the current #2 rotation)
    Then suggest one.

    The current #2 rotation was/is my idea. It's CP map followed by A/D style maps. Broma and Egypt should be removed from it IMO.

    I do like having Badlands, Granary, Freight on it though. Probably could add Well and Fastlane after the udpate.

  4. #4
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    Re: Suggestion for NR1 or 2

    Quote Originally Posted by jkaupp View Post
    Then suggest one.
    Quote Originally Posted by ungst View Post
    It's a good idea though
    I ment i like the original idea, thats why i didn't suggest anything. Its different, and i'm up for different. I know we've kept #1 as a stock server but its not like it's getting much traffic anyway.

    I guess to actually make #2 attractive (sorry, junction and steel do not really draw in the biggest crowds):

    Badlands
    Granary
    Freight
    Fastlane (after the update if it actually makes it better)
    Gpit

    Maaaaaybe cp_well. I like it but i can just hear people complaining about it already

    Turns out i really like cp maps...

  5. #5
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    Re: Suggestion for NR1 or 2

    If this happened I would severely miss Turbine =(

    -To be forgotten is worse than death-

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    Re: Suggestion for NR1 or 2

    why does everyone hate steel?
    it's a good map, but whenever 1 fills up it's usually only about 12 people max! (6 vs 6)

    we got to fill up 1 and 2 more often. So bloody sick of dustbowl and badwater....

    oh yeah, I think on server 1 badwater is still there. That has to be removed

  7. #7
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    Re: Suggestion for NR1 or 2

    Quote Originally Posted by jkaupp View Post
    Then suggest one.

    The current #2 rotation was/is my idea. It's CP map followed by A/D style maps. Broma and Egypt should be removed from it IMO.

    I do like having Badlands, Granary, Freight on it though. Probably could add Well and Fastlane after the udpate.
    Yeah, the only map I really dislike on #2 is Egypt. I don't think Broma has come up enough while I'm on for me to have an opinion on it. Other than that the rotation seems fine to me.

    And what about that gydan map? I think that was the name. It had the new textures on it. I remember it was suggested, and I thought it was put in the rotation but I've never seen it come up.

    And cp_well is good times.
    Why should I have to WORK for everything?! It's like saying I don't deserve it!

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    Re: Suggestion for NR1 or 2

    http://www.gotfrag.com/tf2/story/43896/

    These are a few maps we might want to keep our eyes on, too - cp_resonance in particular is a pretty decent fit, and is the closest to going final.

    I'm down with some tweaking of both 1 and 2, but I don't think we're at a point yet where we can do something as drastic as #1 is thinking - no offence intended, it's a great idea, but I can't really agree with putting together a cp_gravelpit-esque server when all imitations of cp_gravelpit (so far) suck balls after a while. So, for the time being, may as well leave #1 as Stock rotation.

    Thoughts on #2, though? Keep em coming - though I think we can nail down a few maps for sure.

    YES:
    cp_badlands
    cp_granary
    cp_gravelpit
    cp_fastlane
    cp_freight

    MAYBE:
    cp_well
    ctf_turbine

  9. #9
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    Re: Suggestion for NR1 or 2

    Quote Originally Posted by rk- View Post

    cp_badlands
    cp_granary
    cp_gravelpit
    cp_fastlane
    cp_freight
    That looks pretty sweet. I think #1 could use some change too, maybe have turbine over there. I have nothing against steel. What is the current #1 rotation?

  10. #10
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    Re: Suggestion for NR1 or 2

    Or better yet when are any of you going to show up and play on them?
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