I have played quite a few RTS, and those I haven't I know enough about. I spent most of my time bs'ing about RTS on gamereplays.org.
Of course "deepest rts" is subject to interpretation - an argument that would be quite abstract, but I am sure I could prove it in a court of law. I don't think we want to get into that though. Well I know I do, but I am sure everyone else does not.
Just one piece of a much larger picture.....
but check out the units...
I would say "depth"=total available possibilities of course of action
Which would be derived from amount of total gameplay premises (if situation X then Y)
amount of total gameplay premises derived from broad characteristics such as...
-Total unit and structure classes
-economic control and detail
-depth of layers (pretentious way of defining if there are land units, land and air, or land air and naval)
-Layers of intel (what you can see, how you can see, what can make sight and block it)
-You could really keep going defining gameplay premises.
Supcom really is champ in everyone of these categories. It really is the deepest RTS ever. Not necessarily the best (although I would say it is).
I do believe depth and skill level are not synonymous. Starcraft could be a more skillful RTS, by way of tactics and unit control.
The easiest way you can know for sure if SupCom is the deepest RTS is for you to play it. After you fully learn the game, you will know for sure there is just no way there is an RTS as mammoth as this. That really is the bottom line. Take my word for it.
And of course at the end of the trailer
it says it is.... :D
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